5e:High Elf Guard NPC: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|npc=true | |npc=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
| | |feature1=Spellcaster | ||
High | |flimit1= | ||
|fdesc1=High elves are innate spellcasters. They can cast {{SRD5|Wizard}} {{srd5lc|Cantrip}}s using {{SRD5|Intelligence}} as their {{srd5lc|Spellcasting Ability}}. Spell save {{SRD5|DC}} is 10. Spell attack to hit is +2. They know '''one''' cantrip, usually ''{{srd5lc|Acid Splash}}, {{srd5lc|Dancing Lights}}, {{srd5lc|Message}}, {{srd5lc|Minor Illusion}}, {{srd5lc|Ray of Frost}}, or {{srd5lc|True Strike}}''. | |||
|action1=Armament Choice | |||
|alimit1= | |||
|adesc1=High elf guards are normally armed with either {{srd5lc|Longsword}} (with the added protection of a shield) or {{srd5lc|Longbow}} and {{srd5lc|Shortsword}}. | |||
|action2=Longsword | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d8+1) {{srd5lc|Slashing}} damage or 6 (1d10+1) slashing damage if used two-handed. | |||
|action3=Shortsword | |||
|alimit3= | |||
|adesc3=''Melee Weapon Attack:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) slashing damage. | |||
|action4=Longbow | |||
|alimit4= | |||
|adesc4=''Melee Weapon Attack:'' +2 to hit, {{srd5lc|Range}} 150/600 ft., one target. ''Hit:'' 5 (1d8+1) piercing damage. | |||
}} | }} | ||
Guards include members of a watch, sentries, and the bodyguards. | Guards include members of a watch, sentries, and the bodyguards. | ||
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==Sources and | ==Sources and Notes== | ||
* [[User:Rlyehable]] | * [[User:Rlyehable]] | ||
* Based heavily on the [[SRD5:Guard NPC]] with some features of [[SRD5:High Elf]] applied. | * Based heavily on the [[SRD5:Guard NPC]] with some features of [[SRD5:High Elf]] applied. | ||
<references /> | <references /> | ||
-- | {{5e Footer|Monster|CC-BY-SA}} | ||
{{5e | {{5e Monster Data}} | ||
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[[Category:User]] | [[Category:User]] |
Revision as of 12:18, 24 March 2020
High Elf Guard (NPC) | ||||||||||||
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Medium Humanoid (Elves, High Elves), any alignment | ||||||||||||
Armor Class: 13 (Leather or 15 Leather and Shield) | ||||||||||||
Hit Points: 11 (2d8+2) | ||||||||||||
Speed: 35 ft. | ||||||||||||
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Saving Throws: Advantage against charm effects | ||||||||||||
Skills: Perception | ||||||||||||
Condition Immune: Sleep | ||||||||||||
Senses: Darkvision 60 ft., passive perception 16 | ||||||||||||
Languages: Common, Elvish | ||||||||||||
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesSpellcaster. High elves are innate spellcasters. They can cast Wizard cantrips using Intelligence as their spellcasting ability. Spell save DC is 10. Spell attack to hit is +2. They know one cantrip, usually acid splash, dancing lights, message, minor illusion, ray of frost, or true strike. ActionsArmament Choice. High elf guards are normally armed with either longsword (with the added protection of a shield) or longbow and shortsword. |
Guards include members of a watch, sentries, and the bodyguards.
Sources and Notes
- User:Rlyehable
- Based heavily on the SRD5:Guard NPC with some features of SRD5:High Elf applied.
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