SRD5:Night Hag: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
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{{ | |feature1=Innate Spellcasting | ||
|flimit1= | |||
|fdesc1=The hag's innate {{srd5lc|Spellcasting Ability}} is {{SRD5|Charisma}} (spell save {{SRD5|DC}} 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components:<br /> | |||
:At will: ''{{srd5lc|Detect Magic}}, {{srd5lc|Magic Missile}}''<br /> | |||
:2/day each: ''{{srd5lc|Plane Shift}}'' (self only), ''{{srd5lc|Ray of enfeeblement}}, {{srd5lc|Sleep}}'' | |||
| | |feature2=Magic Resistance | ||
|flimit2= | |||
|fdesc2=The hag has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects. | |||
|action1=Claws | |||
|alimit1=Hag Form Only | |||
|adesc1=''Melee Weapon Attack:'' +7 to hit, reach 5 ft. one target. ''Hit:'' 13 (2d8+4) {{srd5lc|Slashing}} damage. | |||
|action2=Change Shape | |||
|alimit2= | |||
|adesc2=The hag magically polymorphs into a {{SRD5|Small}} or {{SRD5|Medium}} female {{srd5lc|Humanoid}}, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn’t transformed. She reverts to her true form if she dies. | |||
|action3=Etherealness | |||
|alimit3= | |||
|adesc3=The hag magically enters the {{SRD5|Ethereal Plane}} from the {{SRD5|Material Plane}}, or vice versa. To do so, the hag must have a ''{{srd5lc|heartstone}}'' in her possession. | |||
|action4=Nightmare Haunting | |||
== | |alimit4=1/Day | ||
A | |adesc4=While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A ''{{srd5lc|Protection from Evil and Good}}'' spell cast on the target prevents this contact, as does a ''{{srd5lc|Magic Circle}}''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its {{srd5lc|Rest}}, and its {{srd5lc|Hit Point Maximum}} is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or similar magic. | ||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Description:''' A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense. | |||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 13:56, 24 March 2020
| Night Hag | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Fiend (Hags), Neutral Evil | ||||||||||||
| Armor Class: 17 | ||||||||||||
| Hit Points: 112 (15d8+45) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +7, Insight +6, Perception +6, Stealth +6 | ||||||||||||
| Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons | ||||||||||||
| Damage Immunity: charmed | ||||||||||||
| Senses: darkvision 120 ft., passive perception 16 | ||||||||||||
| Languages: Abyssal, Common, Infernal, Primordial | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesInnate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components:
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects. ActionsClaws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage. |
Unofficial Description: A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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Monster data +
Night Hag (Sort Text: Hag Night 5e, Size: Medium, Type: Fiend, Subtypes: Hag, Alignment: Neutral Evil, HP: 112, CR: 5, Features: Innate Spellcasting • Magic Resistance • Claws • Change Shape • Etherealness • Nightmare Haunting, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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