SRD5:Mage NPC: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Spellcasting | |||
Cantrips (at will): {{5espell|Fire Bolt}}, {{5espell|Light}}, {{5espell|Mage Hand}}, {{5espell|Prestidigitation}} <br /> | |flimit1= | ||
1st level (4 slots): {{5espell|Detect Magic}}, {{5espell|Mage Armor}}, {{5espell|Magic Missile}}, {{5espell|Shield}} <br /> | |fdesc1=The mage is an 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: <br /> | ||
2nd level (3 slots): {{5espell|Misty Step}}, {{5espell|Suggestion}} <br /> | :Cantrips (at will): {{5espell|Fire Bolt}}, {{5espell|Light}}, {{5espell|Mage Hand}}, {{5espell|Prestidigitation}} <br /> | ||
3rd level (3 slots): {{5espell|Counterspell}}, {{5espell|Fireball}}, {{5espell|Fly}} <br /> | :1st level (4 slots): {{5espell|Detect Magic}}, {{5espell|Mage Armor}}, {{5espell|Magic Missile}}, {{5espell|Shield}} <br /> | ||
4th level (3 slots): {{5espell|Greater Invisibility}}, {{5espell|Ice Storm}} <br /> | :2nd level (3 slots): {{5espell|Misty Step}}, {{5espell|Suggestion}} <br /> | ||
5th level (3 slots): {{5espell|Cone of Cold | :3rd level (3 slots): {{5espell|Counterspell}}, {{5espell|Fireball}}, {{5espell|Fly}} <br /> | ||
}} | :4th level (3 slots): {{5espell|Greater Invisibility}}, {{5espell|Ice Storm}} <br /> | ||
:5th level (3 slots): {{5espell|Cone of Cold}} | |||
| | |action1=Dagger | ||
|alimit1= | |||
|adesc1=''[[SRD5|Melee Weapon Attack|Melee]] or {{SRD5|Ranged Weapon Attack}}:'' +5 to hit, reach 5 ft. or {{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage. | |||
}} | }} | ||
'''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. | '''Mages''' spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference. | ||
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<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
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Revision as of 19:16, 27 March 2020
< NPC
| Mage | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 12 (15 with mage armor) | ||||||||||||
| Hit Points: 40 (9d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Int +6, Wis +4 | ||||||||||||
| Skills: Arcana +6, History +6 | ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: Any four languages | ||||||||||||
| Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesSpellcasting. The mage is an 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
ActionsDagger. Melee Weapon Attack|Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage. |
Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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