SRD5:Octopus: Difference between revisions
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[[File:Octopus macropus.jpg|thumb|right|200px|Octopus<br />by SUBnormali Team<br />via Mediawiki Commons<br />[[CC-BY-SA]]<br />''Image is not part of the SRD'']] | |||
{{5e Monster | {{5e Monster | ||
|name=Octopus <!--Creature Name--> | |name=Octopus <!--Creature Name--> | ||
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|hd=1d6 <!--10d8, 4d12, etc.--> | |hd=1d6 <!--10d8, 4d12, etc.--> | ||
|speed=5 ft., {{srd5lc|Swim}} 30 ft. | |speed=5 ft., {{srd5lc|Swim}} 30 ft. | ||
|movetype=Walk, Swim | |||
|str=4 | |str=4 | ||
|dex=15 | |dex=15 | ||
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|xp=10 <!--Experience points for destroying--> | |xp=10 <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary=eight-tentacled cephlopod. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Hold Breath | |||
|flimit1= | |||
|fdesc1=While out of water, the octopus can hold its breath for 30 minutes. | |||
{{ | |feature2=Underwater Camouflage | ||
|flimit2= | |||
|fdesc2=The octopus has {{srd5lc|Advantage}} on {{SRD5|Dexterity}} (Stealth) checks made while underwater. | |||
| | |feature3=Water Breathing | ||
|flimit3= | |||
|fdesc3=The octopus can breathe only underwater. | |||
{{ | |action1=Tentacles | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 1 {{srd5lc|Bludgeoning}} damage, and the target is {{srd5lc|Grappled}} (escape {{SRD5|DC}}) 10). Until this grapple ends, the octopus can't use its tentacles on another target. | |||
|action2=Ink Cloud | |||
|alimit2={{SRD5|Recharge}}s after a {{5e Rest|y}} | |||
|adesc2=A 5-foot-radius {{srd5lc|Cloud}} of ink extends all around the octopus if it is underwater. The area is {{srd5lc|Heavily Obscured}} for 1 {{srd5lc|Minute}}, although a significant current can disperse the ink. After releasing the ink, the octopus can use the {{SRD5|Dash}} action as a {{srd5lc|Bonus Action}}. | |||
}} | }} | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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Revision as of 10:24, 30 March 2020
Octopus | ||||||||||||
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Large Beast (Octopi), Unaligned | ||||||||||||
Armor Class: 12 | ||||||||||||
Hit Points: 3 (1d6) | ||||||||||||
Speed: 5 ft., swim 30 ft. | ||||||||||||
| ||||||||||||
Skills: Perception +2, Stealth +4 | ||||||||||||
Senses: darkvision 30 ft., passive perception 12 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. While out of water, the octopus can hold its breath for 30 minutes. ActionsTentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC) 10). Until this grapple ends, the octopus can't use its tentacles on another target. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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