SRD5:Giant Octopus: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Hold Breath | |||
|flimit1= | |||
|fdesc1=While out of the water, the octopus can hold its breath for 1 hour. | |||
{{ | |feature2=Underwater Camouflage | ||
|flimit2= | |||
|fdesc2=The octopus has {{srd5lc|Advantage}} on {{SRD5|Dexterity}} (Stealth) checks made while underwater. | |||
| | |feature3=Water Breathing | ||
|flimit3= | |||
|fdesc3=The octopus can breathe only underwater. | |||
{{ | |action1=Tentacles | ||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 10 (2d6+3) {{srd5lc|Bludgeoning}} damage. If the target is a creature, it is {{srd5lc|Grappled}} (escape {{SRD5|DC}} 16). Until this grapple ends, the target is {{srd5lc|Restrained}}, and the octopus can't use its tentacles on another target. | |||
|action2=Ink Cloud | |||
|alimit2={{SRD5|Recharge}}s after a {{5e Rest|y}} | |||
|adesc2=A 20-foot-radius {{srd5lc|Cloud}} of ink extends all around the octopus if it is underwater. The area is {{srd5lc|Heavily Obscured}} for 1 {{srd5lc|Minute}}, although a significant current can disperse the ink. After releasing the ink, the octopus can use the {{SRD5|Dash}} action as a {{srd5lc|Bonus Action}}. | |||
}} | }} | ||
{{SRD5end}} | |||
{{ | '''Unofficial Description:''' A horse-sized ocotpus. | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 11:47, 30 March 2020

by Edgar Etherington
via Mediawiki Commons
Public Domain
| Giant Octopus | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Beast (Octopi), Unaligned | ||||||||||||
| Armor Class: 11 | ||||||||||||
| Hit Points: 52 (8d10+8) | ||||||||||||
| Speed: 10 ft., swim 60 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +4, Stealth +5 | ||||||||||||
| Senses: darkvision 30 ft., passive perception 14 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. While out of the water, the octopus can hold its breath for 1 hour. ActionsTentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. |
Unofficial Description: A horse-sized ocotpus.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content
Monster data +
Giant Octopus (Sort Text: Octopus Giant 5e, Size: Large, Type: Beast, Subtypes: Cephalopod • Octopus, Alignment: Unaligned, HP: 52, Movement Type: Walk • Swim, CR: 1, Features: Hold Breath • Underwater Camouflage • Water Breathing • Tentacles • Ink Cloud, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)