SRD5:Octopus: Difference between revisions
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{{5e Monster | {{5e Monster | ||
|name=Octopus <!--Creature Name--> | |name=Octopus <!--Creature Name--> | ||
|size= | |size=Small <!--Medium, Large, etc.--> | ||
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
|swarm= <!--If swarm, size of individual creature in swarm--> | |swarm= <!--If swarm, size of individual creature in swarm--> |
Revision as of 11:50, 30 March 2020
Octopus | ||||||||||||
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Small Beast (Octopi), Unaligned | ||||||||||||
Armor Class: 12 | ||||||||||||
Hit Points: 3 (1d6) | ||||||||||||
Speed: 5 ft., swim 30 ft. | ||||||||||||
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Skills: Perception +2, Stealth +4 | ||||||||||||
Senses: darkvision 30 ft., passive perception 12 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesHold Breath. While out of water, the octopus can hold its breath for 30 minutes. ActionsTentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC) 10). Until this grapple ends, the octopus can't use its tentacles on another target. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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