SRD5:Treant: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
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|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|False Appearance|While the treant remains motionless, it is indistinguishable from a normal tree.}}
{{5e Ability|Siege Monster|The treant deals double damage to objects and structures.}}
|actions=
{{5e Ability|Multiattack|The treant makes to slam attacks.}}


{{5e Ability|Slam|''{{SRD5|Melee Weapon Attack}}:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 16 (3d6+6) {{srd5lc|Bludgeoning}} damage.}}
|feature1=False Appearance
|flimit1=
|fdesc1=While the treant remains motionless, it is indistinguishable from a normal tree.


{{5e Ability|Rock|''{{SRD5|Ranged Weapon Attack}}:'' +10 to hit, range 60/180 ft., one target. ''Hit:'' 28 (4d10+6) {{srd5lc|Bludgeoning}} damage.}}
|feature2=Siege Monster
|flimit2=
|fdesc2=The treant deals double damage to objects and structures.


{{5e Ability|Animate Trees|limit=1/Day|The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have {{SRD5|Intelligence}} and {{SRD5|Charisma}} scores of 1, they can’t speak, and they have only the Slam {{srd5lc|Action}} option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a {{srd5lc|Bonus Action}} to turn it back into an inanimate tree. The tree then takes root if possible.}}
|action1=Multiattack
|alimit1=
|adesc1=The treant makes to slam attacks.
 
|action2=Slam
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +10 to hit, reach 5 ft., one target. ''Hit:'' 16 (3d6+6) {{srd5lc|Bludgeoning}} damage.
 
|action3=Rock
|alimit3=
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +10 to hit, range 60/180 ft., one target. ''Hit:'' 28 (4d10+6) {{srd5lc|Bludgeoning}} damage.
 
|action4=Animate Trees
|alimit4=1/Day
|adesc4=The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have {{SRD5|Intelligence}} and {{SRD5|Charisma}} scores of 1, they can’t speak, and they have only the Slam {{srd5lc|Action}} option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a {{srd5lc|Bonus Action}} to turn it back into an inanimate tree. The tree then takes root if possible.
}}
}}
 
{{SRD5end}}
{{UnofficialInfo|'''Unofficial Description:''' The treant (while moving) appears as an animated, anthropomorphic tree.<ref>[[User: Rlyehable]]</ref>}}
'''Unofficial Description:''' The treant (while moving) appears as an animated, anthropomorphic tree.<ref>[[User: Rlyehable]]</ref>
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
:* {{Cite Pub|SRD-OGL v5.1}}
<references />
<references />
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
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Revision as of 20:28, 3 April 2020

Treant
Huge Plant , Chaotic Good
Armor Class: 16 (natural armor)
Hit Points: 138 (12d12+60)
Speed: 30 ft.
Str Dex Con Int Wis Cha
23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)
Damage Vulnerability: fire
Damage Resistances: bludgeoning, piercing
Senses: passive perception 13
Languages: Common, Druidic, Elvish, Sylvan
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures. 

Actions

Multiattack. The treant makes to slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6+6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

End of the SRD5 material

Unofficial Description: The treant (while moving) appears as an animated, anthropomorphic tree.[1]

Sources


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Monster data +

Treant (Sort Text: Treant Adult 5e, Size: Huge, Type: Plant, Subtypes: Treant, Alignment: Chaotic Good, HP: 138, CR: 9, Features: False Appearance Siege Monster Multiattack Slam Rock Animate Trees, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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