SRD5:Vampire: Difference between revisions
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|type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
|swarm= <!--If swarm, size of individual creature in swarm--> | |swarm= <!--If swarm, size of individual creature in swarm--> | ||
|subtype=Shapechanger <!--Elf, Goblinoid, etc.--> | |subtype=Shapechanger, Vampire <!--Elf, Goblinoid, etc.--> | ||
|align=Lawful Evil <!--Lawful Good, Chaotic Evil--> | |align=Lawful Evil <!--Lawful Good, Chaotic Evil--> | ||
|ac=16 <!--armor class--> | |ac=16 <!--armor class--> | ||
| Line 36: | Line 35: | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Shapechanger | |||
|flimit1= | |||
|fdesc1=If the vampire isn’t in {{srd5lc|Sunlight}} or running water, it can use its {{srd5lc|Action}} to {{srd5lc|Polymorph}} into a {{SRD5|Tiny}} {{SRD5|Bat}} or a {{SRD5|Medium}} cloud of mist, or back into its true form. | |||
While in bat form, the vampire can’t speak, its walking {{srd5lc|Speed}} is 5 feet, and it has a [[SRD5:Fly|flying]] speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. | While in bat form, the vampire can’t speak, its walking {{srd5lc|Speed}} is 5 feet, and it has a [[SRD5:Fly|flying]] speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. | ||
While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has {{srd5lc|Advantage}} on {{SRD5|Strength}}, {{SRD5|Dexterity}}, and {{SRD5|Constitution}} {{srd5lc|Saving Throw}}s, and it is {{srd5lc|Immune}} to all nonmagical damage, except the damage it takes from sunlight. | While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has {{srd5lc|Advantage}} on {{SRD5|Strength}}, {{SRD5|Dexterity}}, and {{SRD5|Constitution}} {{srd5lc|Saving Throw}}s, and it is {{srd5lc|Immune}} to all nonmagical damage, except the damage it takes from sunlight. | ||
|feature2=Legendary Resistance | |||
|flimit2=3/Day | |||
|fdesc2=If the vampire fails a saving throw, it can choose to succeed instead. | |||
|feature3=Misty Escape | |||
|flimit3= | |||
|fdesc3=When it drops to 0 {{srd5lc|Hit Point}}s outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling {{srd5lc|Unconscious}}, provided that it isn’t in sunlight or running water. If it can’t transform, it is destroyed. While it has 0 hit points in mist form, it can’t revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then {{srd5lc|Paralyzed}} until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point. | |||
|feature4=Regeneration | |||
|flimit4= | |||
|fdesc4=The vampire regains 20 hit points at the start of its {{srd5lc|Turn}} if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes {{srd5lc|Radiant}} damage or damage from {{srd5lc|Holy Water}}, this trait doesn’t function at the start of the vampire’s next turn. | |||
|feature5=Spider Climb | |||
|flimit5= | |||
|fdesc5=The vampire can climb [[SRD5:Difficult Terrain|difficult surfaces]], including upside down on ceilings, without needing to make an {{srd5lc|Ability Check}}. | |||
|feature6=Vampire Weakness | |||
|flimit6= | |||
|fdesc6=The vampire has the following flaws: <br /> | |||
:'''''Forbiddance.''''' The vampire can’t enter a residence without an invitation from one of the occupants.<br /> | :'''''Forbiddance.''''' The vampire can’t enter a residence without an invitation from one of the occupants.<br /> | ||
:'''''Harmed by Running Water.''''' The vampire takes 20 {{srd5lc|Acid}} damage if it ends its turn in running water. <br /> | :'''''Harmed by Running Water.''''' The vampire takes 20 {{srd5lc|Acid}} damage if it ends its turn in running water. <br /> | ||
:'''''Stake to the Heart.''''' If a {{srd5lc|Piercing}} weapon made of wood is driven into the vampire’s heart while the vampire is {{srd5lc|Incapacitated}} in its resting place, the vampire is paralyzed until the stake is removed. <br /> | :'''''Stake to the Heart.''''' If a {{srd5lc|Piercing}} weapon made of wood is driven into the vampire’s heart while the vampire is {{srd5lc|Incapacitated}} in its resting place, the vampire is paralyzed until the stake is removed. <br /> | ||
:'''''Sunlight Hypersensitivity.''''' The vampire takes 20 {{srd5lc|Radiant}} damage when it starts its turn in sunlight. While in sunlight, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s. | :'''''Sunlight Hypersensitivity.''''' The vampire takes 20 {{srd5lc|Radiant}} damage when it starts its turn in sunlight. While in sunlight, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s. | ||
| | |action1=Multiattack | ||
|alimit1=Vampire Form Only | |||
|adesc1=The vampire makes two attacks, only one of which can be a bite attack. | |||
|action2=Unarmed Strike | |||
|alimit2=Vampire Form Only | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +9 to hit, reach 5 ft., one creature. ''Hit:'' 8 (1d8+4) {{srd5lc|Bludgeoning}} damage. Instead of dealing damage, the vampire can {{srd5lc|Grapple}} the target (escape {{SRD5|DC}} 18). | |||
|action3=Bite | |||
|alimit3=Bat or Vampire Form Only | |||
|adesc3=''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or {{srd5lc|Restrained}}. ''Hit:'' 7 (1d6+4) {{srd5lc|Piercing}} damage plus 10 (3d6) {{srd5lc|Necrotic}} damage. The target’s {{srd5lc|Hit Point Maximum}} is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a {{srd5lc|Long Rest}}. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a {{srd5lc|Vampire Spawn}} under the vampire’s control. | |||
|action4=Charm | |||
|alimit4= | |||
|adesc4=The vampire targets one {{srd5lc|Humanoid}} it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be {{srd5lc|Charmed}} by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack. | |||
Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different {{srd5lc|Plane of Existence}} than the target, or takes a {{srd5lc|Bonus Action}} to end the effect. | Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different {{srd5lc|Plane of Existence}} than the target, or takes a {{srd5lc|Bonus Action}} to end the effect. | ||
|action5=Children of the Night | |||
|alimit5=1/Day | |||
|adesc5=The vampire magically calls 2d4 [[SRD5:Swarm of Bats|swarms of bats]] or [[SRD5:Swarm of Rats|rats]], provided that the sun isn’t up. While outdoors, the vampire can call 3d6 {{srd5lc|Wolf|wolves}} instead. The called creatures arrive in 1d4 {{srd5lc|Round}}s, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action. | |||
| | |legend1=Move | ||
| | |lgdlimit1= | ||
The vampire | |lgddesc1=The vampire moves up to its speed without provoking {{srd5lc|Opportunity Attack}}s. | ||
|legend2=Unarmed Strike | |||
|lgdlimit2= | |||
|lgddesc2=The vampire makes one unarmed strike. | |||
|legend3=Bite | |||
|lgdlimit3= | |||
|lgddesc3=The vampire makes one bite attack. | |||
|haslair=true<!--blank, true is has lair--> | |||
}} | }} | ||
{{SRD5end}} | |||
{{ | '''Unofficial Description:''' A vampire appears as it did in life, although it usually has pale skin.<ref>[[User: Rlyehable]]</ref> | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources== | ||
* | :* {{Cite Pub|SRD-OGL v5.1}} | ||
:* {{Cite Pub|Monster Manual (5e)}} describes a vampire's lair (not described here). | |||
<references /> | <references /> | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
{{Navboxes}} | {{Navboxes}} | ||
Revision as of 06:52, 4 April 2020

By Philip Burne-Jones [Public domain], via Wikimedia Commons
Image is not part of the SRD
| Vampire | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Shapechangers, Vampires), Lawful Evil | ||||||||||||
| Armor Class: 16 (natural armor) | ||||||||||||
| Hit Points: 144 (17d8+68) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +9, Wis +7, Cha +9 | ||||||||||||
| Skills: Perception +7, Stealth +9 | ||||||||||||
| Damage Resistances: necrotic; bludgeoning, piercing and slashing from nonmagical attacks | ||||||||||||
| Senses: darkvision 120 ft., passive perception 17 | ||||||||||||
| Languages: the languages it knew in life | ||||||||||||
| Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesShapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny Bat or a Medium cloud of mist, or back into its true form. While in bat form, the vampire can’t speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies. While in mist form, the vampire can’t take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature’s space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can’t pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight.
ActionsMultiattack (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite attack. Each time the vampire or the vampire’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect. Legendary ActionsThe undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn. |
Unofficial Description: A vampire appears as it did in life, although it usually has pale skin.[1]
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. describes a vampire's lair (not described here).
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Monster data +
Vampire (Sort Text: Vampire AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Shapechanger • Vampire, Alignment: Lawful Evil, HP: 144, CR: 13, Features: Shapechanger • Legendary Resistance • Misty Escape • Regeneration • Spider Climb • Vampire Weakness • Multiattack • Unarmed Strike • Bite • Charm • Children of the Night, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)