SRD5:Vampire Spawn: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary=Undead victim of a vampire. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Regeneration | |||
|flimit1= | |||
|fdesc1=The vampire regains 10 {{srd5lc|Hit Point}}s at the start of its {{srd5lc|Turn}} if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes {{srd5lc|Radiant}} damage or damage from {{srd5lc|Holy Water}}, this trait doesn’t function at the start of the vampire’s next turn. | |||
|feature2=Spider Climb | |||
|flimit2= | |||
|fdesc2=The vampire can climb [[SRD5:Difficult Terrain|difficult surfaces]], including upside down on ceilings, without needing to make an {{srd5lc|Ability Check}}. | |||
|feature3=Vampire Weakness | |||
|flimit3= | |||
|fdesc3=The vampire has the following flaws: <br /> | |||
:'''''Forbiddance.''''' The vampire can’t enter a residence without an invitation from one of the occupants.<br /> | :'''''Forbiddance.''''' The vampire can’t enter a residence without an invitation from one of the occupants.<br /> | ||
:'''''Harmed by Running Water.''''' The vampire takes 20 {{srd5lc|Acid}} damage if it ends its turn in running water. <br /> | :'''''Harmed by Running Water.''''' The vampire takes 20 {{srd5lc|Acid}} damage if it ends its turn in running water. <br /> | ||
:'''''Stake to the Heart.''''' If a {{srd5lc|Piercing}} weapon made of wood is driven into the vampire’s heart while the vampire is {{srd5lc|Incapacitated}} in its resting place, the vampire is paralyzed until the stake is removed. <br /> | :'''''Stake to the Heart.''''' If a {{srd5lc|Piercing}} weapon made of wood is driven into the vampire’s heart while the vampire is {{srd5lc|Incapacitated}} in its resting place, the vampire is paralyzed until the stake is removed. <br /> | ||
:'''''Sunlight Hypersensitivity.''''' The vampire takes 20 {{srd5lc|Radiant}} damage when it starts its turn in sunlight. While in sunlight, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s. | :'''''Sunlight Hypersensitivity.''''' The vampire takes 20 {{srd5lc|Radiant}} damage when it starts its turn in sunlight. While in sunlight, it has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s. | ||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The vampire makes two attacks, only one of which can be a bite attack. | |||
|action2=Claws | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +6 to hit, reach 5 ft., one creature. ''Hit:'' 8 (2d4+3) {{srd5lc|Slashing}} damage. Instead of dealing damage, the vampire can {{srd5lc|Grapple}} the target (escape {{SRD5|DC}} 13). | |||
| | |action3=Bite | ||
| | |alimit3= | ||
|adesc3=''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, {{srd5lc|Incapacitated}}, or {{srd5lc|Restrained}}. ''Hit:'' 6 (1d6+3) {{srd5lc|Piercing}} damage plus 7 (2d6) {{srd5lc|Necrotic}} damage. The target’s {{srd5lc|Hit Point Maximum}} is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a {{srd5lc|Long Rest}}. The target dies if this effect reduces its hit point maximum to 0. | |||
}} | }} | ||
{{SRD5end}} | |||
{{ | '''Unofficial Description:''' Created by a {{srd5lc|Vampire}}, the vampire spawn appears as it did in life, although it usually has pale skin and long nails on its hands. | ||
==Related Articles== | ==Related Articles== | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
<references /> | <references /> | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
</div><!--source--> | </div><!--source--> | ||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 07:10, 4 April 2020
| Vampire Spawn | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Vampires), Neutral Evil | ||||||||||||
| Armor Class: 15 (natural armor) | ||||||||||||
| Hit Points: 82 (11d8+33) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +3, Wis +3 | ||||||||||||
| Skills: Perception +3, Stealth +6 | ||||||||||||
| Damage Resistances: necrotic; bludgeoning, piercing and slashing from nonmagical attacks | ||||||||||||
| Senses: darkvision 60 ft., passive perception 13 | ||||||||||||
| Languages: the languages it knew in life | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesRegeneration. The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
ActionsMultiattack. The vampire makes two attacks, only one of which can be a bite attack. |
Unofficial Description: Created by a vampire, the vampire spawn appears as it did in life, although it usually has pale skin and long nails on its hands.
Related Articles
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
Back to Main Page → DnD → 5x → 5e (2014) → SRD5 → Monster
- Open Game Content
Monster data +
Vampire Spawn (Sort Text: Vampire Spawn 5e, Size: Medium, Type: Undead, Subtypes: Vampire, Alignment: Neutral Evil, HP: 82, CR: 5, Features: Regeneration • Spider Climb • Vampire Weakness • Multiattack • Claws • Bite, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)