5e:Eldritch Knight Veteran NPC: Difference between revisions

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{{5e Monster
{{5e Monster
|name=Eldritch Knight Veteran <!--Creature Name-->
|name=Eldritch Knight Veteran <!--Creature Name-->
|sorttext=Veteran Eldritch Knight
|sorttext=Veteran 5e Eldritch Knight
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->

Revision as of 08:55, 4 April 2020

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User Creation
Source: Rlyehable
Date Created: 2020-01-23
Status: Completed


Eldritch Knight Veteran (NPC)
Medium Humanoid  (Any Race), Any Alignment
Armor Class: 17 (splint)
Hit Points: 84 (13d8+26)
Speed: 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 13 (+1) 14 (+2) 16 (+3) 11 (+0) 10 (+0)
Skills: Athletics +5,Perception +2
Senses: passive perception 12
Languages: Any one language (usually Common)
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Action Surge (Recharge: short or long rest). The knight may choose to take an additional action after completing an action.

Eldritch Strike. When the knight hits a creature with a weapon attack, that creature has disadvantage on its next spell save against your spell.

Indomitable (Recharge: short or long rest). If the knight fails a saving throw, it may reroll it.

Second Wind (Recharge: short or long rest). The knight may use a bonus action to regain 18 hit points.

Spellcasting. The eldritch knight is an 13th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The knight has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, ray of frost
1st level (4 slots): magic missile, protection from evil and good, shield
2nd level (3 slots): darkness, shatter
3rd level (3 slots): counterspell, fireball, lightning bolt

War Magic. If the knight casts a cantrip, it may make one weapon attack as a bonus action. 

Actions

Multiattack. The veteran makes three longsword attacks, and if it has a shortsword drawn, it can also make a shortsword attack, or it may make three longbow attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 5 (1d8+1) piercing damage.


Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Eldritch Knights are mystic fighters that may cast spells.

Sources and Notes

Notes

Combines:

Veteran NPC (Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.)
Eldritch Knight (Wizards RPG Team. Player's Handbook (5e) (5e 2014) (2014-08-19). Wizards of the Coast. ISBN 9780786965601.)

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