5e:Rule Tip/Jumping Costs Movement: Difference between revisions
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====Rule Tip: Jumping Costs Movement==== | ====Rule Tip: Jumping Costs Movement==== | ||
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook. | When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook. | ||
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Revision as of 09:47, 9 April 2020
< Rule Tip
Rule Tip: Jumping Costs Movement
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.
Sources and Notes
- Ben Petrisor, et. al.. UA 2020 Subclasses Part 1 (5e 2014) (2020-01-14). Wizards of the Coast.