SRD5:Beyond 1st Level: Difference between revisions
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When your character gains a level, his or her [[SRD5:Class|class]] often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s [[SRD5:Proficiency Bonus|proficiency bonus]] increases at certain levels. | When your character gains a level, his or her [[SRD5:Class|class]] often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s [[SRD5:Proficiency Bonus|proficiency bonus]] increases at certain levels. | ||
Each time you gain a level, you gain 1 additional [[SRD5:Hit Die|Hit Die]]. Roll that Hit Die, add your [[SRD5:Constitution|Constitution]] modifier to the roll, and add the total to your [[SRD5:Hit Point Maximum|hit point maximum]]. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). | Each time you gain a level, you gain 1 additional [[SRD5:Hit Die|Hit Die]]. Roll that Hit Die, add your [[SRD5:Constitution|Constitution]] modifier to the roll, and add the total (minimum of 1)<ref>{{Cite Pub|Errata Player's Handbook (5e) v2.0.2}} - added 'minimum of 1'.</ref> to your [[SRD5:Hit Point Maximum|hit point maximum]]. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up). | ||
When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-level fighter has a Constitution score of 17, when he reaches 8th level, he increases his Constitution score from 17 to 18, thus increasing his Constitution modifier from +3 to +4. His hit point maximum then increases by 8. | When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-level fighter has a Constitution score of 17, when he reaches 8th level, he increases his Constitution score from 17 to 18, thus increasing his Constitution modifier from +3 to +4. His hit point maximum then increases by 8. | ||
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==Sources== | ==Sources== | ||
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Latest revision as of 17:44, 21 April 2020
Beyond 1st Level
As your character goes on adventures and overcomes challenges, he or she gains experience, represented by experience points. A character who reaches a specified experience point total advances in capability. This advancement is called gaining a level.
When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. In addition, every character’s proficiency bonus increases at certain levels.
Each time you gain a level, you gain 1 additional Hit Die. Roll that Hit Die, add your Constitution modifier to the roll, and add the total (minimum of 1)[1] to your hit point maximum. Alternatively, you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up).
When your Constitution modifier increases by 1, your hit point maximum increases by 1 for each level you have attained. For example, if your 7th-level fighter has a Constitution score of 17, when he reaches 8th level, he increases his Constitution score from 17 to 18, thus increasing his Constitution modifier from +3 to +4. His hit point maximum then increases by 8.
The Character Advancement table summarizes the XP you need to advance in levels from level 1 through level 20, and the proficiency bonus for a character of that level. Consult the information in your character’s class description to see what other improvements you gain at each level.
Character Advancement
Character Advancement | ||
---|---|---|
Experience Points | Level | Proficiency Bonuss |
0 | 1 | +2 |
300 | 2 | +2 |
900 | 3 | +2 |
2,700 | 4 | +2 |
6,500 | 5 | +3 |
14,000 | 6 | +3 |
23,000 | 7 | +3 |
34,000 | 8 | +3 |
48,000 | 9 | +4 |
64,000 | 10 | +4 |
85,000 | 11 | +4 |
100,000 | 12 | +4 |
120,000 | 13 | +5 |
140,000 | 14 | +5 |
165,000 | 15 | +5 |
195,000 | 16 | +5 |
225,000 | 17 | +6 |
265,000 | 18 | +6 |
305,000 | 19 | +6 |
355,000 | 20 | +6 |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Wizards RPG Team. Errata Player's Handbook (5e) v2.0.2 (5e 2014) (2020-04-06). Wizards of the Coast. - added 'minimum of 1'. ↑
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