SRD5:Night Hag: Difference between revisions
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'''Unofficial Description:''' A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense. | '''Unofficial Description:''' A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense. | ||
===In Coven=== | |||
A night hag that is part of a coven has a {{SRD5|CR|challenge rating}} of 7 (2,900 xp).<ref name="coven">{{Cite Pub|Monster Manual (5e)|pages=176, 178}}</ref> | |||
===Night Hag Items=== | |||
The {{pub|Monster Manual (5e)}} describes two magic items crafted by night hags:<ref name="nhitem">{{Cite Pub|Monster Manual (5e)|pages=179}}</ref> | |||
* Heartstone | |||
* Soulbag | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources== | ||
* {{Cite Pub|SRD-OGL v5.1}} | :* {{Cite Pub|SRD-OGL v5.1}} | ||
<references /> | |||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | {{5e Monster Data}} |
Revision as of 16:33, 17 May 2020
Night Hag | ||||||||||||
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Medium Fiend (Hags), Neutral Evil | ||||||||||||
Armor Class: 17 | ||||||||||||
Hit Points: 112 (15d8+45) | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Skills: Deception +7, Insight +6, Perception +6, Stealth +6 | ||||||||||||
Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons | ||||||||||||
Damage Immunity: charmed | ||||||||||||
Senses: darkvision 120 ft., passive perception 16 | ||||||||||||
Languages: Abyssal, Common, Infernal, Primordial | ||||||||||||
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesInnate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components:
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects. ActionsClaws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage. |
Unofficial Description: A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.
In Coven
A night hag that is part of a coven has a challenge rating of 7 (2,900 xp).[1]
Night Hag Items
The Monster Manual (5e) describes two magic items crafted by night hags:[2]
- Heartstone
- Soulbag
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 176, 178. ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 179. ↑
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Monster data +
Night Hag (Sort Text: Hag Night 5e, Size: Medium, Type: Fiend, Subtypes: Hag, Alignment: Neutral Evil, HP: 112, CR: 5, Features: Innate Spellcasting • Magic Resistance • Claws • Change Shape • Etherealness • Nightmare Haunting, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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Telekinesis, Ring of the Ram, Ring of Three Wishes, Ring of Warmth, Ring of Water Walking, Ring of X-ray Vision, Robe of Eyes, Robe of Scintillating Colors, Robe of Stars, Robe of the Archmagi, Robe of Useful Items, Roc, Rock Gnome, Rod of Absorption, Rod of Alertness, Rod of Lordly Might, Rod of Rulership, Rod of Security, Rogue, Rope of Climbing, Rope of Entanglement, Rope Trick, Roper, Rug of Smothering, Rust Monster, Saber-Toothed Tiger, Sabre-Toothed Tiger, Sacred Flame, Sahuagin, Salamander, Sanctuary, Satyr, Saving Throw, Scarab of Protection, School of Evocation, Scimitar, Scimitar of Speed, Scorching Ray, Scorpion, Scout NPC, Scrying, Sculptor of Flesh, Sea Horse, Secret Chest, See Invisibility, Seeming, Seizure, Sending, Sentient Magic Item, Sequester, Set, Sewer Plague, Shadow, Shambling Mound, Shapechange, Shatter, Shield Guardian, Shield of Faith, Shield of Missile Attraction, Shield Spell, Shillelagh, Shocking Grasp, Shortbow, Shortsword, Shrieker, Sickle, Sif, Sight Rot, Sign of Ill Omen, Silence, Silent Image, Silvanus, Silver Dragon Wyrmling, Simulacrum, Size, Skadi, Skeleton, Sleep, Sleet Storm, Slimy Doom, Sling, Slippers of Spider Climbing, Slow, Sobek, Solar, Sorcerer, Sovereign Glue, Space, Spare the Dying, Speak with Animals, Speak with Dead, Speak with Plants, Spear, Specter, Spell, Spell Scroll, Spellcasting, Spellguard Shield, Sphere of Annihilation, Spider, Spider Climb, Spike Growth, Spirit Guardians, Spirit Naga, Spiritual Weapon, Spy NPC, Staff, Staff of Power, Steam Mephit, Stinking Cloud, Stirge, Stone Giant, Stone of Good Luck, Stone Shape, Stoneskin, Storm Giant, Storm of Vengeance, Stunned, Succubus, Suggestion, Sun Blade, Sunbeam, Sunburst, Surprised, Surtur, Swarm of Bats, Swarm of Insects, Swarm of Poisonous Snakes, Swarm of Quippers, Swarm of Rats, Swarm of Ravens, Sword of Life Stealing, Sword of Sharpness, Sword of Wounding, Symbol, System Reference Document, Talisman of Pure Good, Talisman of the Sphere, Talisman of Ultimate Evil, Tarrasque, Telekinesis, Telepathic Bond, Teleport Spell, Teleportation Circle, Thaumaturgy, The Fiend, Thief, Thief of Five Fates, Thirsting Blade, Thor, Thoth, Three-Dragon Ante, Thrym, Thug NPC, Thunderwave, Tiefling, Tiger, Time, Time Stop, Tiny Hut, Titan, Tome of Clear Thought, Tome of Leadership and Influence, Tome of Understanding, Tongues, Tool, Transport via Plants, Trap, Treant, Tree Stride, Tribal Warrior NPC, Triceratops, Trident, Trident of Fish Command, Troll, True Polymorph, True Resurrection, True Seeing, True Strike, Tyche, Tyr, Tyrannosaurus Rex, Uller, Unconscious, Underwater Combat, Unicorn, Universal Solvent, Unseen Servant, Using Ability Scores, Vampire, Vampire Spawn, Vampiric Touch, Veteran NPC, Vicious Mockery, Vicious Weapon, Violet Fungus, Visions of Distant Realms, Voice of the Chain Master, Vorpal Sword, Vrock, Vulture, Wall of Fire, Wall of Force, Wall of Ice, Wall of Stone, Wall of Thorns, Wand, Wand of Binding, Wand of Enemy Detection, Wand of Fear, Wand of Fireballs, Wand of Lightning Bolts, Wand of Magic Detection, Wand of Magic Missiles, Wand of Paralysis, Wand of Polymorph, Wand of Secrets, Wand of the War Mage, Wand of the War Mage/+1, Wand of the War Mage/+2, Wand of the War Mage/+3, Wand of Web, Wand of Wonder, War Pick, Warding Bond, Warhammer, Warhorse, Warhorse Skeleton, Warlock, Water Breathing, Water Elemental, Water Walk, Way of the Open Hand, Weapon, Weasel, Web, Weird, Well of Many Worlds, Werebear, Wereboar, Wererat, Weretiger, Werewolf, Whip, Whispers of the Grave, White Dragon Wyrmling, Wight, Will-o'-Wisp, Wind Fan, Wind Walk, Wind Wall, Winged Boots, Wings of Flying, Winter Wolf, Winter Wolf, Wish, Witch Sight, Wizard, Wolf, Wondrous Item, Word of Recall, Worg, Wraith, Wyvern, Xorn, Young Black Dragon, Young Blue Dragon, Young Brass Dragon, Young Bronze Dragon, Young Copper Dragon, Young Gold Dragon, Young Green Dragon, Young Red Dragon, Young Silver Dragon, Young Silver Dragon, Young White Dragon, Zeus, Zombie, Zone of Truth