SRD5:Night Hag: Difference between revisions
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|adesc4=While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A ''{{srd5lc|Protection from Evil and Good}}'' spell cast on the target prevents this contact, as does a ''{{srd5lc|Magic Circle}}''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its {{srd5lc|Rest}}, and its {{srd5lc|Hit Point Maximum}} is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or similar magic. | |adesc4=While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A ''{{srd5lc|Protection from Evil and Good}}'' spell cast on the target prevents this contact, as does a ''{{srd5lc|Magic Circle}}''. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its {{srd5lc|Rest}}, and its {{srd5lc|Hit Point Maximum}} is reduced by 5 (1d10). If this effect reduces the target’s hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag’s soul bag. The reduction to the target’s hit point maximum lasts until removed by the ''{{srd5lc|Greater Restoration}}'' spell or similar magic. | ||
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'''Unofficial Description:''' A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense. | '''Unofficial Description:''' A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense. | ||
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[[Category:5e Hags|Night Hag 5e]] | [[Category:5e Hags|Night Hag 5e]] | ||
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Revision as of 18:50, 17 May 2020
| Night Hag | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Fiend (Hags), Neutral Evil | ||||||||||||
| Armor Class: 17 | ||||||||||||
| Hit Points: 112 (15d8+45) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Deception +7, Insight +6, Perception +6, Stealth +6 | ||||||||||||
| Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons | ||||||||||||
| Damage Immunity: charmed | ||||||||||||
| Senses: darkvision 120 ft., passive perception 16 | ||||||||||||
| Languages: Abyssal, Common, Infernal, Primordial | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesInnate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no matierial components:
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects. ActionsClaws (Hag Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 13 (2d8+4) slashing damage. |
Unofficial Description: A green hag's true appearance is that of an aged, sickly humanoid with long black hair and a slightly blue-black tinge to her rough skin. They have sharply nailed hands that they use for attack and defense.
In Coven
A night hag that is part of a coven has a challenge rating of 7 (2,900 xp).[1]
Night Hag Items
The Monster Manual (5e) describes two magic items crafted by night hags:[2]
- Heartstone
- Soulbag
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 176, 178. ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 179. ↑
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Monster data +
Night Hag (Sort Text: Hag Night 5e, Size: Medium, Type: Fiend, Subtypes: Hag, Alignment: Neutral Evil, HP: 112, CR: 5, Features: Innate Spellcasting • Magic Resistance • Claws • Change Shape • Etherealness • Nightmare Haunting, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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