SRD5:Lich: Difference between revisions
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[[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']] | [[File:Lich2.jpg|thumb|right|Lich.<br />By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons<br />''Image not part of the SRD'']] | ||
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Revision as of 12:26, 20 May 2020
By Samskipsam (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
Image not part of the SRD
| Lich | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Undead (Liches), Any evil alignment | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 135 (18d8+54) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Con +10, Intelligence|Int +12, Wis +9 | ||||||||||||
| Skills: Arcana +18, History +12, Insight +9, Perception +9 | ||||||||||||
| Damage Resistances: cold, lightning, necrotic | ||||||||||||
| Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 19 | ||||||||||||
| Languages: Common plus up to five other languages | ||||||||||||
| Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesLegendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Turn Resistance. The lich has advantage on saving throws against any effect that Turn Undead|turns undead. ActionsParalyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Legendary ActionsThe undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn. |
Unofficial Descriptions:
A lich appears as a skeletal humanoid. They are often described as having glowing eyes.[1]
A lich is an undead spellcaster, usually a wizard or sorcerer but sometimes a cleric or other spellcaster, who has used its magical powers to unnaturally extend its life. A lich is a gaunt and skeletal humanoid with withered flesh stretched tight across horribly visible bones. Its eyes have long ago been lost to decay, but bright pinpoints of crimson light burn on in the empty sockets.[2]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- unofficial description by user:Rlyehable. Licensed: CC-BY-SA. ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL ↑
Notes
- Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 202-203. — includes a description of a lich's lair (absent from the SRD). A lich in its lair is CR 22 (41,000xp)
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Monster data +
Lich (Sort Text: Lich AAA Common 5e, Size: Medium, Type: Undead, Subtypes: Lich, Alignment: Any evil alignment, HP: 135, CR: 21, Features: Legendary Resistance • Rejuvenation • Spellcasting • Turn Resistance • Paralyzing Touch, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: Varied)