5e:Simic Hybrid: Difference between revisions
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|darkvisioncolor=<!-- blank=gray; or color of darkvision --> | |darkvisioncolor=<!-- blank=gray; or color of darkvision --> | ||
|trait1name=Animal Enhancement | |trait1name=Animal Enhancement | ||
|trait1desc= | |trait1desc=Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level. | ||
:At 1st level, choose on e of the following options: | |||
:*'''Manta Glide.''' You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't {{srd5lc|Incapacitated}}, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend. | |||
:*'''Nimble Climber.''' You have a {{srd5lc|Climb}}ing speed equal to your walking {{srd5lc|Speed}}. | |||
:*'''Underwater Adaptation.''' You can breathe air and water, and you have a {{srd5lc|Swim}}ming speed equal to your walking speed. | |||
|languages={{5elang|Common}} and {{5elang| | :At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn't take at 1st level, or one of the following options: | ||
:*'''Grappling Appendages.''' You have two special appendages growing alongside your arms. Choose whether they're both claws or tentacles. As an {{srd5lc|Action}}, you can use one of them to try to {{srd5lc|Grapple}} a {{srd5lc|Creature}}. Each one is also a {{srd5lc|Natural Weapon}}, which you can use to make an {{srd5lc|Unarmed Strike}}. If you hit with it, the target takes {{srd5lc|Bludgeoning}} damage equal to 1d6 + your {{SRD5|Strength}} modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a {{srd5lc|Bonus Action}}. These appendages can't precisely manipulate anything and can't wield {{srd5lc|Weapon}}s, {{srd5lc|Magic Item}}s, or other specialized {{srd5lc|Equipment}}. | |||
:*'''Carapace.''' Your skin in places is covered by a thick shell. You gain a +1 bonus to {{SRD5|AC}} when you're not wearing {{srd5lc|Heavy Armor}}. | |||
:*'''Acid Spit.''' As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 {{srd5lc|Acid}} damage unless it succeeds on a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}} against a {{SRD5|DC}} equal to 8 + your {{SRD5|Constitution}} modifier + your {{srd5lc|Proficiency}} bonus. This damage increases by 1d10 when you reach 11th level (3dl0) and 17th level (4d10). You can use this trait a number of times equal to your Consitution modifier (minimum of once), and you regain all expended uses of it when you finish a {{srd5lc|Long Rest}}. | |||
|languages={{5elang|Common}} and your choice of {{5elang|Elvish}} or {{5elang|Vedalken}}. | |||
|languagedesc=<!-- a description of the racial language, options or descriptions --> | |languagedesc=<!-- a description of the racial language, options or descriptions --> | ||
|subrace=<!-- y or blank --> | |subrace=<!-- y or blank --> | ||
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{{5e Subraces|Simic Hybrid}} | {{5e Subraces|Simic Hybrid}} | ||
--> | --> | ||
===Height and Weight=== | ===Height and Weight=== | ||
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<references /> | <references /> | ||
{{5e Footer|Race| | {{5e Footer|Race|Copyright}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:5e Canon Races]] | [[Category:5e Canon Races]] | ||
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Revision as of 16:46, 12 July 2020
Simic Hybrid is a playable race in 5th edition.
Simic Hybrid Traits
name missing
- Creature Type. Humanoid
- Ability Score Increase. +1 to choice of one and Constitution +2
- Age. expected about 750 years old
- Alignment. Tend toward Neutral
- Size. Your size is Medium.
- Speed. Your base speed is 30 feet.
- Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Animal Enhancement. Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.
- At 1st level, choose on e of the following options:
- Manta Glide. You have ray-like fins that you can use as wings to slow your fall or allow you to glide. When you fall and aren't incapacitated, you can subtract up to 100 feet from the fall when calculating falling damage, and you can move up to 2 feet horizontally for every 1 foot you descend.
- Nimble Climber. You have a climbing speed equal to your walking speed.
- Underwater Adaptation. You can breathe air and water, and you have a swimming speed equal to your walking speed.
- At 5th level, your body evolves further, developing new characteristics. Choose one of the options you didn't take at 1st level, or one of the following options:
- Grappling Appendages. You have two special appendages growing alongside your arms. Choose whether they're both claws or tentacles. As an action, you can use one of them to try to grapple a creature. Each one is also a natural weapon, which you can use to make an unarmed strike. If you hit with it, the target takes bludgeoning damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Immediately after hitting, you can try to grapple the target as a bonus action. These appendages can't precisely manipulate anything and can't wield weapons, magic items, or other specialized equipment.
- Carapace. Your skin in places is covered by a thick shell. You gain a +1 bonus to AC when you're not wearing heavy armor.
- Acid Spit. As an action, you can spray acid from glands in your mouth, targeting one creature or object you can see within 30 feet of you. The target takes 2d10 acid damage unless it succeeds on a Dexterity saving throw against a DC equal to 8 + your Constitution modifier + your proficiency bonus. This damage increases by 1d10 when you reach 11th level (3dl0) and 17th level (4d10). You can use this trait a number of times equal to your Consitution modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.
- Languages. You can speak, read, and write
- redirect: Template:5xlang and your choice of
- redirect: Template:5xlang or
- redirect: Template:5xlang.[[Category:5e {{{name}}}s]]
Height and Weight
Height and weight is the same as the humanoid base species.
Sources and Notes
- James Wyatt, et. al.. Guildmasters' Guide to Ravnica (5e 2014) (2018-11-20). Wizards of the Coast. ISBN 978-0786966592. p. 20-21.
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