5e:Soul Cage: Difference between revisions

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<div class="badge">{{5ehid|Xanathar's Guide to Everything}}</div>
<div class="badge">{{5epointer|Xanathar's Guide to Everything}}</div>
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{{5e Spell  
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|pub=Xanathar's Guide to Everything <!--Publication-->
|pub=Xanathar's Guide to Everything <!--Publication-->
|name=Soul Cage <!-- name of spell-->
|name=Soul Cage <!-- name of spell-->
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|scales= <!-- blank if false, "true" if scalable -->
|scales= <!-- blank if false, "true" if scalable -->
|summary=You trap the soul of a {{srd5lc|Humanoid}} and can use it for a number of effects. <!--unofficial description of spell effects-->
|summary=You trap the soul of a {{srd5lc|Humanoid}} and can use it for a number of effects. <!--unofficial description of spell effects-->
|fluff= <!-- if spell has fluff-text -->
|rules=This spell snatches the soul of a {{srd5lc|Humanoid}} as it dies and traps it inside the {{srd5lc|Tiny}} cage you use for the {{srd5lc|Material Component}}. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to six times. Once you exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can't be revived.
'''{{anchor|Steal Life}}.''' You can use a {{srd5lc|Bonus Action}} to drain vigor from the soul and regain 2d8 {{srd5lc|Hit Point}}s.
'''{{anchor|Query Soul}}.''' You ask the soul a question (no {{srd5lc|Action}} required) and receive a brief {{srd5lc|Telepathy|telepathic}} answer, which you can understand regardless of the {{srd5lc|Language}} used. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
'''{{anchor|Borrow Experience}}.''' You can use a {{srd5lc|Bonus Action}} to bolster yourself with the soul's life experience, making your next {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving Throw}} with {{srd5lc|Advantage}}. If you don't use this benefit before the start of your next {{srd5lc|Turn}}, it is lost.
'''{{anchor|Eyes of the Dead}}.''' You can use an action to name a place the humanoid saw in life, which creates an {{srd5lc|Invisible}} sensor somewhere in that place if it is on the {{srd5lc|Plane of Existence}} you're currently on. The sensor remains for as long as you {{srd5lc|Concentration|concentrate}}, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if you were in its space using your senses.
A {{srd5lc|Creature}}{{5eyac}} that can see the sensor (such as one using {{5espell|See Invisibility}} or {{5espell|Truesight}}) sees a translucent image of the tormented humanoid whose soul you caged.
|higherlevels=
|casters=Warlock, Wizard
|casters=Warlock, Wizard
|canon=true
|canon=true
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:* {{Cite Pub|Xanathar's Guide to Everything|pages=165-166}}
:* {{Cite Pub|Xanathar's Guide to Everything|pages=165-166}}
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Latest revision as of 18:25, 27 October 2020

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Xanathar's Guide to Everything
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5e Spell Soul Cage (pointer)
6th-level necromancy
Casting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you dies
Range:  60 feet
Components: V, S, M (tiny silver cage worth 100 gp)
Duration: 8 hours
Scales: No
Casters: Warlock, Wizard

Unofficial Description: You trap the soul of a humanoid and can use it for a number of effects.


Sources and Notes


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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Soul Cage 6 Necromancy Reaction 60 feet V S M Yes Warlock Wizard Yes Xanathar's Guide to Everything


Xanathar's Guide to Everything Contrigubtions +

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