SRD5:Alarm: Difference between revisions
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* | :* {{Cite Pub|SRD-OGL v5.1}} | ||
:* expanded caster list in: | |||
:** {{Cite Pub|Player's Handbook (5e)|pages=75}} | |||
:** {{Cite Pub|Tasha's Cauldron of Everything|pages=12}} | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Revision as of 19:51, 22 December 2020
See Alarm (disambiguation)
Alarm is a spell in 5th edition.
5e Spell
Alarm
1st-level abjuration (ritual)
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a tiny bell and piece of fine silver wire)
Duration: 8 hours
Scales: No
Casters: Artificer, Eldritch Knight, Ranger, Wizard
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- expanded caster list in:
- Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 12.
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