SRD5:Magic Weapon Spell: Difference between revisions
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<div class="bctop">{{backto|{{SRD5|Spell}}}}</div> | <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> | ||
<div class="notice"></div> | <div class="notice">{{ambiguous|Magic Weapon|5th ed. spell}}</div> | ||
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|rules=You touch a nonmagical {{srd5lc|Weapon}}. Until the spell ends, that weapon becomes a {{srd5lc|Magic Weapon}} with a +1 bonus to {{srd5lc|Attack Roll}}s and {{srd5lc|Damage Roll}}s. <!-- main spell desc --> | |rules=You touch a nonmagical {{srd5lc|Weapon}}. Until the spell ends, that weapon becomes a {{srd5lc|Magic Weapon}} with a +1 bonus to {{srd5lc|Attack Roll}}s and {{srd5lc|Damage Roll}}s. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3. | ||
|casters=Artificer, Paladin, Wizard | |casters=Artificer, Paladin, Ranger, Sorcerer, Wizard | ||
|canon=true | |canon=true | ||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
* | :* {{Cite Pub|SRD-OGL v5.1|pages=161-162}} | ||
:* {{Cite Pub|Player's Handbook (5e)|pages=257}} | |||
:* {{Cite Pub|Wayfinder's Guide to Eberron|pages=178}} - Artificer | |||
:** {{Cite Pub|Tasha's Cauldron of Everything|pages=57, 65}} - Ranger, Sorcerer | |||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
{{5e Spell Data|Magic Weapon}} | {{5e Spell Data|Magic Weapon}} | ||
Revision as of 12:39, 28 December 2020
< Spell
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See Magic Weapon (disambiguation)
See Magic Weapon (disambiguation)
Magic Weapon Spell is a spell in 5th edition.
5e Spell
Magic Weapon
2nd-level transmutation
Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Artificer, Paladin, Ranger, Sorcerer, Wizard
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. p. 161-162.
- Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 257.
- Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 178. - Artificer
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 57, 65. - Ranger, Sorcerer
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Magic Weapon | 2 | Transmutation | Bonus Action | Touch | V • S | Artificer • Paladin • Ranger • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
SRD-OGL v5.1 Contrigubtions +
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