SRD5:Scout NPC
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See Scout (disambiguation)
See Scout (disambiguation)
| Scout (NPC) [SRD5 OGL/CC-BY] [1] [2] [3] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 13 (leather armor) | ||||||||||||
| Hit Points: 9 (3d8+3) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Skills: Nature +4, Perception +5, Stealth +6, Survival +5 | ||||||||||||
| Senses: passive perception 15 | ||||||||||||
| Languages: Any one language (usually Common) | ||||||||||||
| Habitat: Desert | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesKeen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight. ActionsMultiattack. The scout makes two melee attacks or two ranged attacks. |
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Habitat — Not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
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