SRD5:Druid NPC
See Druid (disambiguation)
| Druid (NPC) [SRD5 OGL/CC-BY] [1] | ||||||||||||
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| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 11 (15 with Barkskin) | ||||||||||||
| Hit Points: 27 (5d8+5) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Skills: Medicine +4, Nature +3, Perception +4 | ||||||||||||
| Senses: passive perception 14 | ||||||||||||
| Languages: Druidic plus any two languages | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesSpellcasting. The druid is a 4th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The druid has the following druid spells prepared: ActionsQuarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with Shillelagh), reach 5 ft., one creature. Hit: 3 (1d6) bludgeoning damage, 4 (1d8+2) bludgeoning damage with Shillelagh. |
Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are Tribal Shamans who heal the sick, pray to animal spirits, and provide spiritual guidance. [SRD5 OGL/CC-BY] [1]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑ 1.0 1.1
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