5e:Adult Lunar Dragon

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Boo's Astral Menagerie
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Setting: Spelljammer
Adult Lunar Dragon [1] [2]
Huge Dragon  (Lunar Dragons), Neutral Evil
Armor Class: 17 (natural armor)
Hit Points: 172
Speed: 40 ft., burrow 20 ft., fly 80 ft.
Str Dex Con Int Wis Cha
Saving Throws: Con, Wis
Skills: Perception, Stealth
Damage Immunity: cold
Senses: darkvision 240 ft., passive perception 21
Languages: Draconic
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5

Features

Legendary Resistance (2/Day). [3] If the dragon fails a saving throw, it can choose to succeed instead.

Tunneler. [3] The dragon can burrow through solid rock at half [4] its burrowing speed and leaves a 20-foot-diameter tunnel in its wake. 

Unsusual Nature. The dragon doesn’t require air.  

Actions

Multiattack.

Bite. Melee Weapon Attack

Claw. Melee Weapon Attack'

Tail. Melee Weapon Attack

Cold Breath (Recharge 5-6).

Bonus Actions

Phase (3/Day).

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Tail Attack.

Treacherous Ice.

For description, see: Lunar Dragon.

Lunar Dragon's Lair

[5] Unofficial Description: Lunar dragons lair in caves (natural or dug out).

  • Black Frost.
  • Haunting Moan.
  • Moon Devils.

Dissapates over 1d10 days when the dragon dies. [5]


Sources and Notes

  1. Christopher Perkins. Boo's Astral Menagerie (5e 2014) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. p. 34. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Tail attack bonus corrected from +14 to +11 — Wizards RPG Team. Errata Spelljammer Adventures in Space (5e 2014) (2020-09-03). Wizards of the Coast..
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 3.0 3.1
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.
  5. Boo's Astral Menagerie p.32, 34 5.0 5.1

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