SRD5:Werebear
| Werebear | ||||||||||||
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| Medium Humanoid (Humans, Shapechangers, Lycanthropes), Neutral Good | ||||||||||||
| Armor Class: 10 (in humanoid form, 11 (natural armor) in bear and hybrid form) | ||||||||||||
| Hit Points: 135 (18d8+54) | ||||||||||||
| Speed: 30 ft. (40 ft., climb 30 ft. in bear or hybrid form) | ||||||||||||
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| Skills: Perception +7 | ||||||||||||
| Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons | ||||||||||||
| Senses: passive perception 17 | ||||||||||||
| Languages: Common (can't speak in bear form) | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesShapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies. ActionsMultiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid. |
Unofficial Description: In humanoid form, the werebear appears human, in bear form as a large bear, and in hybrid form as a blend of the two.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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Monster data +
Werebear (Sort Text: Lycanthrope Werebear 5e, Size: Medium, Type: Humanoid, Subtypes: Human • Shapechanger • Lycanthrope, Alignment: Neutral Good, HP: 135, CR: 5, Features: Shapechanger • Keen Smell • Multiattack • Bite • Claw • Greataxe, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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