SRD5:Dire Wolf
Dire Wolf | ||||||||||||
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Large Beast (Wolves), Unaligned | ||||||||||||
Armor Class: 14 | ||||||||||||
Hit Points: 37 (5d10+10) | ||||||||||||
Speed: 50 ft. | ||||||||||||
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Skills: Perception +5, Stealth +4 | ||||||||||||
Senses: passive perception 13 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesKeen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. ActionsBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. |
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
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Monster data +
Dire Wolf (Sort Text: Wolf Dire 5e, Size: Large, Type: Beast, Subtypes: Wolf, Alignment: Unaligned, HP: 37, Movement Type: Walk, CR: 1, Features: Keen Hearing and Smell • Pack Tactics • Bite, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)