5e:Copper Dragon

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D&D 5e (2014) Varied ʰ 
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Copper Dragon Overview [1]

 [1] 
Copper dragons are incorrigible pranksters, joke tellers, and riddlers that live in hills and rocky uplands. Despite their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can become dangerous when their hoards are threatened.


 [SRD3 OGL] [2] 
At birth, a copper dragon’s scales have a ruddy brown color with a metallic tint. As the dragon gets older, the scales become finer and more coppery, assuming a soft, warm gloss by young adult age. Very old dragons’ scales pick up a green tint. A copper dragon’s pupils fade with age, and the eyes of great wyrms resemble glowing turquoise orbs.


 [3] 
  • Maximum Height: 12 feet
  • Maximum Weight: 160,000 pounds
  • Maximum Wingspan: 80 feet
  • Breath weapon: Cone of Slow Gas, Line of acid
  • Habitat: Dry, rocky mountains or desert
  • Diet: Scorpions and other venomous creatures
  • Preferred Treasure: Valuables from the earth: metals, precious stones, finely crafted sculptures, well-made ceramics, et cetera

Copper dragons are the second weakest of the metallic dragons. They are born tricksters and jokesters. They are quite devious and clever, but their intent is purely benign. They do not seek to harm 'lesser' creatures, but merely wish to impress them with superior intelligence and wit, and to fool them with clever pranks.

Physically, the copper dragon is very striking, with scales of a warm copper color tinged with blue. Like the brass dragon, the copper dragon's wings connect to its body all the way to the tip of its tail. However, its wings have a pronounced bend to them, giving them the appearance of a "V" from below, rather than the brass dragon's triangular appearance. Copper dragons are powerful jumpers and climbers, with massive thigh and shoulder muscles. Their two horns are broad and flat, pointing backwards towards the tail from the top of their heads. They also have a distinctive frill protruding from either jaw. When the mouth is closed, the teeth are completely hidden. They exude a stony odor.

Copper dragons lay their eggs in a nest of cool sand or clay. Both parents watch over the eggs and raise the wyrmling until it reaches adulthood, whereupon the parents separate. When new hatched, the scales of a copper wyrmling are a muddy brown in color, which gradually shifts to a glowing copper as it matures. Adult copper dragons are quite social, mainly due to the desire to play tricks upon each other. A visitor to a copper dragon's lair can expect to be entertained at length, although the dragon will become angry if the visitor does not appear impressed with their tricks, riddles, and stories.

A typical copper dragon's lair is a cave, whose entrance is concealed by rocks and boulders. Upon entering, visitors find themselves in a huge labyrinth of tunnels. Copper dragons compete amongst themselves to see who can design the most confusing layout. If a friendly visitor becomes hopelessly lost (which is rather common), the copper dragon will rescue them before they are actually endangered. Once through the labyrinth, visitors find themselves in a spacious foyer, beyond which is the Main Entertaining Chamber, where the dragon will spend the bulk of its time. Opening off the MEC is a much more straightforward escape tunnel, whose outside entrance is often fiendishly difficult to locate even when one knows exactly where it is. The copper dragon will know, however, and often uses its 'back door' to get into its lair instead of taking the time to navigate the maze. Obviously, it is far easier for a visitor to enter via the secret door if they can find it, but doing so is considered impolite, especially if they are a first-time visitor.

When it comes to combat, copper dragons prefer to avoid it. Rather than fighting openly, they prefer to taunt, humiliate, and tease their opponents until they simply give up and run away. Their ability to dramatically slow opponents often gives them ample time to run away. When forced, however, a copper dragon will fight to the very end, and is an incredibly devious antagonist. Their acid breath is not to be taken lightly.


Variant: Dragons as Innate Spellcasters

[4] Many dragons have the ability to innately cast spells. Their Spellcasting Ability is Charisma, which also determines the number of spells it can cast.


Copper Dragon's Lair

[5]  Copper dragons lair in dry upland hilltops

Lair Actions

[5] When fighting inside its lair, an copper dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Stone Spikes.
  • Deep Mud.

Regional Effects

[5] Effects near the dragon's lair:

  • Magic carvings of the Dragon
  • Tiny beasts can speak and understand
  1. redirect: Template:5xlang
  • Giggling

If the dragon dies, effects fade over the course of 1d10 days.


List of Copper Dragons

5 Copper Dragons

Monster Size Type Tags Alignment HP CR Habitat Marked Source
Copper Dragon Overview Overview Dragon, Metallic Dragon, Copper Dragon Hill Noncanon Varied
Adult Copper Dragon Huge Dragon Metallic Dragon, Copper Dragon Chaotic Good 184 14 Hill Canon SRD-OGL v5.1
Ancient Copper Dragon Gargantuan Dragon Metallic Dragon, Copper Dragon Chaotic Good 350 21 Hill Canon SRD-OGL v5.1
Copper Dragon Wyrmling Medium Dragon Metallic Dragon, Copper Dragon Chaotic Good 22 1 Hill Canon SRD-OGL v5.1
Young Copper Dragon Large Dragon Metallic Dragon, Copper Dragon Chaotic Good 119 7 Hill Canon SRD-OGL v5.1

Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 112. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1
  2. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.
  3. Wikipedia - Copper Dragon (accessed 2019-11-30)
  4. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 86. (paraphrased) Licensed:© Wizards of the Coast (used under 'fair use' clause).
  5. Monster Manual (5e) p.112. (summarized)