5e:Merfolk Salvager

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Ghosts of Saltmarsh
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Merfolk Salvager (Pointer) [1] [2]
Medium Humanoid  (Merfolk), Neutral
Armor Class: 12
Hit Points: 22
Speed: 10 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex
Skills: Athletics, Perception
Senses: passive perception 12
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Habitat: Coastal, Underwater
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The salvager can breathe air and water. 

Actions

Multiattack.

Coral Rapier. Melee Weapon Attack

Inject Toxin (2/Day). Melee Attack

Unofficial Description: Merfolk that salvage from shipwrecks


Found in Adventures


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e 2014) (2019). Wizards of the Coast. p. 244. (Danger at Dunwater) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Merfolk Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Merfolk Salvager (Sort Text: Merfolk Salvager 5e, Size: Medium, Type: Humanoid, Subtypes: Merfolk Merfolk Salvager, Alignment: Neutral, HP: 22, CR: 1, Features: Amphibious Multiattack Coral Rapier Inject Toxin, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)

Ghosts of Saltmarsh Contrigubtions +