SRD5:Levitate
Levitate is a spell in 5th edition.
5e Spell
Levitate
2nd-level transmutation
Casting Time: 1 action
Range: 60 feet
Components: V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
Duration: Concentation, up to 10 minutes
Scales: No
Casters: Artificer, Sorcerer, Wizard
Racial Spell of: Air Genasi
One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
When the spell ends, the target floats gently to the ground if it is still aloft.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
- Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 255.
- Richard Baker. Princes of the Apocalypse (5e) (2015). Wizards of the Coast. p. 229. - Air Genasi racial spell
- Keith Baker, et. al.. Wayfinder's Guide to Eberron (5e) (2019-11-19). Wizards of the Coast. p. 179. - Artificer
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Levitate
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Levitate | 2 | Transmutation | Action | 60 feet | V • S • M | Artificer • Sorcerer • Wizard | Yes | SRD-OGL v5.1 |
1,396 articles