5e:Thri-kreen Common

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Monster Manual (5e)
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Thri-kreen (Pointer) [1] [2]
Medium Humanoid  (Thri-kreen), Chaotic Neutral
Armor Class: 15 (natural armor)
Hit Points: 33
Speed: 40 ft.
Str Dex Con Int Wis Cha
Skills: Perception, Stealth, Survival
Senses: darkvision 60 ft., passive perception 13
Languages: Thri-kreen
Habitat: Desert, Grassland
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Chameleon Carapace.

Standing Leap. [3] The thri-kreen's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. 

Actions

Multiattack.

Bite. Melee Spell Attack

Claws. Melee Weapon Attack

Unofficial Description: Mantis-man


Sources and Notes

  1. Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 288. Licensed:© Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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