5e:Deep Scion
Deep Scion | ||||||||||||
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Medium Humanoid (Shapechangers), Neutral Evil | ||||||||||||
Armor Class: 11 (leather armor) | ||||||||||||
Hit Points: 67 | ||||||||||||
Speed: 30 ft., (20 ft. and swim 40 ft. in hybrid form) | ||||||||||||
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Saving Throws: Wis, Cha | ||||||||||||
Skills: Deception, Insight, Sleight of Hand, Stealth | ||||||||||||
Senses: darkvision 120 ft., passive perception 11 | ||||||||||||
Languages:
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Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesShapechanger. ActionsMultiattack. |
Unofficial Description: Shapechanging aquatic spy.
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 135.
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