5e:Abjurer NPC
| Abjurer (NPC) (Pointer) [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Humanoid (Any Race), Any Alignment | ||||||||||||
| Armor Class: 12 (15 with mage armor) | ||||||||||||
| Hit Points: 84 | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Saving Throws: Int +8, Wis +5 | ||||||||||||
| Skills: Arcana +8, History +8 | ||||||||||||
| Senses: passive perception 11 | ||||||||||||
| Languages: Any four languages | ||||||||||||
| Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesSpellcasting. The abjurer is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The abjurer has the following wizard spells prepared: ActionsQuarterstaff. Melee: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands. |
Unofficial Description: Wizard that specializes in Abjuration spells.
Sources and Notes
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Monster data +
Abjurer (Sort Text: Abjurer 5e, Size: Medium, Type: Humanoid, Subtypes: Any Race, Alignment: Any Alignment, HP: 84, CR: 9, Features: Spellcasting • Arcane Ward • Quarterstaff, Has Lair: No, NPC: Yes, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)
122 articles
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 209. ↑