5e:Fate Domain (The Planes)

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Fate Domain is a divine domain of the Cleric class.

Fate Domain [1]

Gods of fate are occupied with ensuring the tapestry of destiny is preserved and events unfold according to their interpretation of the cosmic plan. In pursuit of order, these beings invoke misery, suffering, comfort, or joy in accordance with the calculations made on behalf of the greater good. To these deities, the fate of mortals is of utmost interest, and they exert their influence in the mortal realm by sharing their power with oracles, seers, fortune-tellers, sibyls, and others gifted with precognitive powers.

Clerics who answer the call of the Fate domain are a prophetic force who take a keen interest in the patterns that determine things that were, the things that are, and the things yet to be. Driven by a desire to make some sense of destiny’s twists and turns, clerics of the Fate domain divine answers from the tapestry of fate that blankets all of existence. Although most mortals obediently live their lives as fate has already decreed, extraordinary circumstances can cause creatures or events to deviate from their set course in catastrophic ways. At such times, clerics of the Fate domain are called upon to do what must be done to ensure destiny is set back on its correct course.

Fate Domain Features

Cleric Level Features  
1st Domain Spells, Soldier of Fortune, Twist of Fate 
2nd Channel Divinity: Destiny Bond 
6th Channel Divinity: Gift of Foresight 
8th Divine Strike 
17th Sibylline Sight

 

Domain Spells

1st level Fate Domain feature.
You gain domain spells at the cleric levels listed in the Fate Domain Spells table.

Fate Domain Spells

Fate Domain Spells [1]
Cleric Level Spell Level Spells
1st 1st bane, divine favor
3rd 2nd augury, warding bond
5th 3rd bestow curse, remove curse
7th 4th death ward, divination
9th 5th geas, scrying
 

Soldier of Fortune

1st level Fate Domain feature.
You gain proficiency with martial weapons. You also learn the true strike cantrip, which doesn’t count against the number of cleric cantrips you know, and you can cast it as a bonus action

Twist of Fate

1st level Fate Domain feature.
You learn to alter the course of fate by subtly manipulating its threads. When you choose this domain, you get one fate die (a d6) and you set the face to 1. The number displayed on your fate die represents the number of fate points you currently have. Your fate die acts as both a counter and a normal die at different times, so it is important to note what number is displayed on your fate die at the end of each game session.

Whenever you make an attack roll, ability check, or saving throw, you can spend any number of fate points you have (up to the number displayed on your fate die) and add that number of points to the roll total. You can choose to spend fate points after you roll the die but before the outcome of the roll is determined. If spending points would reduce your total fate points to 0, your fate die is expended, and you cannot use it again until you take a long rest.

When you complete a long rest, if you have 1 or more fate points, you gain additional fate points equal to your proficiency bonus (set the fate die to the new face accordingly). If gaining points in this way would give you more points than the highest number available on your fate die, you do not gain points. Instead, you roll the fate die and the result is your new fate point total.

When you complete a long rest and your fate die is expended (you have 0 fate points), you roll the fate die, and the result is your new fate point total.

Your fate die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. 

Channel Divinity: Destiny Bond

2nd level Fate Domain feature.
You can use your Channel Divinity to intertwine your destiny with that of another creature.

As an action, you present your holy symbol and weave a mystical thread between you and one willing creature you can see within 30 feet of you. While you remain within 60 feet of the target, you can use your reaction to grant the target advantage on one ability check or attack roll it attempts during its turn. The link lasts for 1 minute or until you are incapacitated or die. 

Channel Divinity: Gift of Foresight

2nd level Fate Domain feature.
You can use your Channel Divinity to glimpse the immediate future.

As an action, you open your mind to all possible outcomes for 1 minute or until you lose concentration (as if you were concentrating on a spell).

For the duration, you gain a +2 bonus to AC, and you have advantage on Dexterity saving throws. 

Divine Strike

8th level Fate Domain feature.
You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage. When you reach 14th level, the extra damage increases to 2d8. 

Sibylline Sight

17th level Fate Domain feature.
You can use your action to open your mind to the weave of fate. When you do so, you gain truesight out to a range of 60 feet, which lasts until you are incapacitated or until you take a short or long rest.

You can’t use this feature again until you finish a short or long rest.


Fate Deities

4 official and unofficial deific beings.

Deity Deific
Type
Gender Portfolio Alignment Domains Plane Symbol Pantheon Worshipers Source
Notes
Sources
Chislev Deity Female Nature Neutral Fate, Knowledge Unstated Feather Dragonlance Unstated Canon, Pointer Player's Handbook (5e)
Gilean Deity Male Knowledge Neutral Fate, Knowledge Unstated Open book Dragonlance Unstated Canon, Pointer Player's Handbook (5e)
Istus Deity Female Fate and destiny Neutral Fate, Knowledge Unstated Weaver's spindle with three strands Greyhawk Unstated Canon, Pointer Player's Handbook (5e)
Savras Deity Male Divination and fate Lawful Neutral Fate, Knowledge Unstated Crystal ball containing many kinds of eyes Forgotten Realms Unstated Canon, Pointer Player's Handbook (5e)

Sources and Notes

  1. Celeste Conowitch, et. al.. Venture Maidens Campaign Guide (5e 2014) (2022-06-07 (Community Edition)). Venture Maidens LLC, 2CGaming. p. 28-29. Licensed: © Venture Maidens, LLC. 1.0 1.1

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