5e:Plasmoid Explorer

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Plasmoid Explorer [1]
Medium Ooze  (Plasmoids), Any Alignment
Armor Class: 11
Hit Points: 16 (3d8+3)
Speed: 30 ft.
Str Dex Con Int Wis Cha
13 (+1) 12 (+1) 13 (+1) 10 (+0) 14 (+2) 10 (+0)
Skills: Perception +4, Survival +4
Damage Resistances: acid, poison
Senses: darkvision 60 ft., passive perception 14
Languages:
  1. redirect: Template:5xlang
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Amorphous. The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath. [2] The plasmoid can hold its breath for 1 hour. 

Actions

Multiattack. The plasmoid makes two Pseudopod attacks. It can replace one of those attacks with a Javelin attack.

Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 4 (1d6+1) piercing damage.

Wanderlust compels some plasmoids to explore the Astral Plane and visit different worlds of the Material Plane. Such an explorer usually travels light, keeping its possessions in a backpack or similar container. [3]

Sources and Notes

  1. Christopher Perkins. Boo's Astral Menagerie (5e 2014) (2022-08-16). Wizards of the Coast. ISBN 978-0786968220. p. 43. Licensed: © Wizards of the Coast.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. BAM p.42

Back to Main PageDnD5x5e (2014)MonsterOozePlasmoid
Back to Main PageDnD5x5e (2014)Campaign SettingSpelljammer

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