Sword Coast Adventurer's Guide
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Product Blurb
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WELCOME TO THE SWORD COAST — a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Contents
- Preface
- Welcome to the Realms
- The Sword Coast and the North
- Toril and its Lands
- Time in the Realms
- A Brief History
- Magic in the Realms
- Religion in the Realms
- The Gods of Faerun
- The Sword Coast and the North
- The Lord's Alliance
- Dwarfholds of the North
- Island Kingdoms
- Indepentent Realms
- The Underdark
- Races of the Realms
- Dwarves
- Elves
- Rare Elf Subraces
- Avariel
- Lythari
- Sea Elves
- Star Elves
- Wild Elves
- Dragonborn
- Gnomes
- Deep Gnomes (Svirfneblin)
- Deep Gnome Feat - Svirfneblin Magic
- Half-Elves
- Half-Orcs
- Halflings
- Human
- Tieflings
- Classes
- Barbarians
- Primal Paths
- Path of the Battlerager
- Path of the Totem Warrior
- Bards
- Bardic Colleges
- Musical Instruments
- Clerics
- Druids
- Fighters
- Martial Archetype
- Purple Dragon Knight (Banneret)
- Monks
- Monastic Traditions
- Way of the Long Death
- Way of the Sun Soul
- Paladins
- Rangers
- Rogues
- Sorcerers
- Warlocks
- Wizards
- Cantrips for Sorcerers, Warlocks, and Wizards
- Backgrounds
- City Watch
- Clan Crafter
- Cloistered Scholar
- Courtier
- Faction Agent
- Far Traveler
- Inheritor
- Knight of the Order
- Mercenary Veteran
- Urban Bounty Hunter
- Uthgardt Tribe Member
- Waterdhavian Noble
- Apendix: Class Options in Other Worlds
- Index
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