Template:5e PA Creature/doc
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Use
Creates stat block for use on Phoenix Ash creatures.
Syntax
{{5e PA Monster |name= <!--Creature Name--> |sorttext= <!--usually blank. text to sort by--> |refs= <!--<ref name=" "> </ref>--> |size= <!--Medium, Large, etc.--> |type= <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--if swarm, enter size of individual creature of the swarm--> |subtype= <!--Elf, Goblinoid, etc.--> |align= <!--Lawful Good, Chaotic Evil--> |ac= <!--armor class--> |acfluff= <!--reason if given--> |hp= <!--number of hit points--> |hd= <!--10d8, 4d12, etc.--> |speed= <!--walking speed in feet, other speed (fly, swim) in feet--> |str= |dex= |con= |int= |wis= |cha= |saves= <!--bonus to save; Athletics +5--> |skills= <!--[[Stealth]] +3--> |damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> |damageresistances= <!--bludgeoning, slashing, piercing--> |damageimmunity= <!--damage type; fire, radiant--> |conditionimmunity= <!--condition; charmed, petrified--> |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |perception= <!--Passive Perception bonus; +5--> |languages= <!--Common, Goblin, None, etc.--> |cr= <!--Challenge Rating--> |xp= <!--blank calculates from CR (except CR 0)--> |qualities= {{5e Ability|Name|Description}} {{5e Ability|Name|Description}} |actions= {{5e Ability|Name|Description}} {{5e Ability|Name|Description}} |reaction= {{5e Ability|Name|Description}} |legendary= {{5e Ability|Name|Description}} {{5e Ability|Name|Description}} |lairdesc= <!-- description of lair, if there is one --> |lairactions= <!-- If lair, describe the monster's lair actions. * ____ * ____ * ____--> |regioneffects= <!-- description of region and monster's effects on them, such as... The region containing a legendary ____’s lair is warped by the creature’s magic, which creates one or more of the following effects: * ____ * ____ * ____--> }}
Example
{{5e PA Monster |name=Foo |sorttext= |refs=<ref name="foosource">[[user:Foo Source]]</ref> |size=Huge |type=Beast |swarm= |subtype= |ac=18 |acfluff=natural armor |hp=40 |hd=5d10+7 |speed=40 feet |str=25 |dex=15 |con=25 |int=11 |wis=15 |cha=7 |saves= |skills={{SRD5|Stealth}} +10, {{SRD5|Athletics}} +9 |damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> |damageresistances={{bps|n}} |damageimmunity={{srd5lc|Thunder}} |conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Frightened}} |senses={{srd5lc|Darkvision}} |perception=+10 |languages= |cr=7 |xp= <!--blank calculates from CR (except CR 0)--> |feature1=Keen Smell and Hearing. |flimit1= |fdesc1=Foos have advantage on {{SRD5|Investigation}} and {{SRD5|Perception}} {{srd5lc|Check}}s that rely on smell or sound. |action1=Multiattack |alimit1= |adesc1=The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack. |action2=Psychic Wave |alimit2= |adesc2=''{{phoenixash|Ranged Mental Attack}}'' The foo can attack in a {{srd5lc|Cone}} 120 ft. long. Enemies in the zone must make a {{phoenixash|Mental Gestalt}} {{srd5lc|Saving Throw}} ({{SRD5|DC}} 17) taking 55 (10d10) {{srd5lc|Psychic}} damage on a failed save or [[SRD5:Half|half]] damage on a successful save. |action3=Bite |alimit3= |adesc3=''{{SRD5|Melee Weapon Attack}}:'' +14 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit'' 18 (2d10+7) {{srd5lc|Piercing}} damage. |action4=Claw |alimit4= |adesc4=''Melee Weapon Attack:'' +14 to hit, reach 10 ft., one target. ''Hit'' 14 (2d6+7) {{srd5lc|Slashing}} damage. |reaction= }}
Produces
Foo [1] | ||||||||||||||||||
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Huge Beast | ||||||||||||||||||
Armor Class: 18 (natural armor) | ||||||||||||||||||
Hit Points: 40 (5d10+7) | ||||||||||||||||||
Speed: 40 feet
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Skills: Stealth +10, Athletics +9 | ||||||||||||||||||
Damage Resistances: bludgeoning, piercing, and slashing | ||||||||||||||||||
Damage Immunity: thunder | ||||||||||||||||||
Condition Immune: charmed, frightened | ||||||||||||||||||
Senses: darkvision, passive perception +10 | ||||||||||||||||||
Languages: — | ||||||||||||||||||
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3 | ||||||||||||||||||
FeaturesKeen Smell and Hearing.. Foos have advantage on Investigation and Perception checks that rely on smell or sound. ActionsMultiattack. The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack. |
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