Special:Badtitle/NS3970:Find the Path

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DnD One Varied ʰ 
see Sources below



 Noncanon  

Find the Path[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 6th-level spell
Class Tags: Divine, Primal
School: Divination
Casting Time: 1 minute
Range:  Self
Components: V, S, M (a set of divinatory tools — such as bones, ivory sticks, cards, teeth, or carved runes — worth 100 gp and an object from the location you wish to find)
Duration: Concentration, up to 1 day
Scales: Fasle

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existenceplane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.


Sources and Notes

  1. SRD5:
  2. Spell Group — Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast.
One D&D is Playtest Material Only

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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs

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