5e:Mongrelfolk

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Curse of Strahd
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Setting: Ravenloft
Mongrelfolk [1]
Medium Humanoid  (Mongrelfolks), any alignment
Armor Class: 11
Hit Points: 26
Speed: 20 ft.
Str Dex Con Int Wis Cha
Skills: Deception, Perception, Stealth
Senses: passive perception 12
Languages:
  1. redirect: Template:5xlang
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Extraordinary Feature.

Mimicry. [2] The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Claw. Melee Weapon Attack

Dagger. Melee or Ranged Weapon Attack


Sources and Notes

  1. Christopher Perkins. Curse of Strahd (5e 2014) (2016). Wizards of the Coast. p. 234. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Back to Main PageDnD5x5e (2014)MonsterHumanoid
Back to Main PageDnD5x5e (2014)Campaign SettingRavenloft

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Monster data +

Mongrelfolk (Sort Text: Mongrelfolk 5e, Size: Medium, Type: Humanoid, Subtypes: Mongrelfolk, Alignment: any alignment, HP: 26, CR: 1/4, Features: Extraordinary Feature Mimicry Multiattack Bite Claw Dagger, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Curse of Strahd)

Curse of Strahd Contrigubtions +