5e:Giant Rocktopus
Giant Rocktopus [1] [2] [3] [4] | ||||||||||||
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Large Beast (Octopi), Unaligned | ||||||||||||
Armor Class: 11 | ||||||||||||
Hit Points: 52 (8d10+8) | ||||||||||||
Speed: 20 ft., climb 10 ft., swim 60 ft. | ||||||||||||
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Skills: Perception +4, Stealth +5 | ||||||||||||
Senses: darkvision 30 ft., passive perception 14 | ||||||||||||
Languages: — | ||||||||||||
Habitat: Underground, Underwater | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesAmphibious. The octopus can breathe air and water. ActionsTentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6+3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. |
This creature is a giant octopus that has evolved to live and thrive on land. It can alter its coloration to appear as a rock formation, and it tends to lurk in crevices and fissures, attacking smaller creatures that wander near.
Sources and Notes
- Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 28. Licensed: © Wizards of the Coast. ↑
- stat block is that of the Giant Octopus from the SRD5 (licensed: OGL & CC-BY); with changes to its speed and traits (Hold Breath, Underwater Camouflage, Camouflage). ↑
- Amphibious trait & removal of Water Breathing trait - unofficial. Otherwise the land-living octopus would suffocate. ↑
- habitat - unofficial ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
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Monster data +
Giant Rocktopus (Sort Text: Roctopus Giant 5e, Size: Large, Type: Beast, Subtypes: Octopus, Alignment: Unaligned, HP: 52, Movement Type: Walk • Swim, CR: 1, Features: Amphibious • Camouflage • Tentacles • Ink Cloud, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Out of the Abyss)
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