5e24:Path of the Zealot
Path of the Zealot [1]
Barbarian subclass
Rage in Ecstatic Union with a God
Unofficial Description: Zealot Barbarians channel primal power at the behest of a Deity.
Divine Fury
3rd, 6th, 12th, 17th level Path of the Zealot feature.
Unofficial Summary: The barbarian has a number of d12 dice that it can use to heal itself using a Bonus Action. The number of dice increases at certain barbarian levels and replenishes at the end of a Long Rest.
Fanatical Focus
6th level Path of the Zealot feature.
Unofficial Summary: Once while Raging, you may reroll a failed Saving Throw with a bonus.
Zealous Presence
10th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to shout and give Advantage on Attack Rolls to a number of Creatures until the barbarian's next Turn.
Rage of the Gods
14th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, when you Rage, you may gain the following benefits:
- Flight. Gain a Fly Speed and Hover.
- Resistance. Gain Resistances.
- Revivification. Give Hit Points to creatures that drop to 0 Hit Points.
Sources and Notes
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 57. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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