5e24:Path of the Zealot

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Path of the Zealot exists in other D&D editions see:

Path of the Zealot (disambiguation).

5e Pointer  + 
Player's Handbook (5e24)
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

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Path of the Zealot[1]
Barbarian subclass


Rage in Ecstatic Union with a God

Unofficial Description: Zealot Barbarians channel primal power at the behest of a Deity.  

Divine Fury

3rd, 6th, 12th, 17th level Path of the Zealot feature.
Unofficial Summary: The barbarian has a number of d12 dice that it can use to heal itself using a Bonus Action. The number of dice increases at certain barbarian levels and replenishes at the end of a Long Rest

Fanatical Focus

6th level Path of the Zealot feature.
Unofficial Summary: Once while Raging, you may reroll a failed Saving Throw with a bonus. 

Zealous Presence

10th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, use a Bonus Action to shout and give Advantage on Attack Rolls to a number of Creatures until the barbarian's next Turn

Rage of the Gods

14th level Path of the Zealot feature.
Unofficial Summary: Once per Long Rest, when you Rage, you may gain the following benefits:

Flight. Gain a Fly Speed and Hover.
Resistance. Gain Resistances.
Revivification. Give Hit Points to creatures that drop to 0 Hit Points.

Sources and Notes

  1. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 57. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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