Template:5e Monster/doc
Usage
Template for 5e monster stats
Syntax
{{5e Monster |name= <!--Creature Name--> |sorttext= <!--usually blank. text to sort by--> |size= <!--Medium, Large, etc.--> |type= <!--Dragon, Humanoid, Outsider, Swarm, etc.--> |swarm= <!--if swarm, enter size of individual creature of the swarm--> |subtype= <!--Elf, Goblinoid, etc.--> |align= <!--Lawful Good, Chaotic Evil--> |ac= <!--armor class--> |acfluff= <!--reason if given--> |hp= <!--number of hit points--> |hd= <!--10d8, 4d12, etc.--> |speed= <!--walking speed in feet, other speed (fly, swim) in feet--> |str= |dex= |con= |int= |wis= |cha= |saves= <!--bonus to save; Athletics +5--> |skills= <!--[[Stealth]] +3--> |damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> |damageresistances= <!--bludgeoning, slashing, piercing--> |damageimmunity= <!--damage type; fire, radiant--> |conditionimmunity= <!--condition; charmed, petrified--> |senses= <!--darkvision 60 feet, Tremorsense 30 feet--> |perception= <!--Passive Perception bonus; +5--> |languages= <!--Common, Goblin, None, etc.--> |cr= <!--Challenge Rating--> |xp= <!--blank unless less than CR 1/8 or greater than CR 30--> |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> |feature1=<!--monster feature names up to 10--> |flimit1= |fdesc1= |action1=<!--actions up to 10--> |alimit1= |adesc1= |reaction1=<!--reactions up to 5--> |rlimit1= |rdecs1= |legendintro=<!--ledgondary section intro--> |legend1=<!--legendary actions up to 5--> |lgdlimit1= |lgddesc1= |lair1=<!--lair actions up to 5--> |lairdesc= |regional1=<!--regional effects up to 5--> |regdesc1= }}
Add'l Optional Entries
|npc=true <!-- if NPC, blank otherwise --> |canon=true <!-- if canon, blank otherwise --> |hpnote= <!--if hp is calculated, how-->
Deprecated
|subtype2= <!--subtype can now handle multiple subtypes--> |qualities= <!--legacy--> |actions= <!--legacy--> |reaction= <!--legacy--> |legendary= <!--legacy--> |lairdesc= <!--legacy--> |lairactions= <!--legacy--> |regioneffects= <!--legacy-->
Example
{{5e Monster |name=Foo |sorttext= |size=Large |type=Dragon |swarm= |subtype=Titan, Epic |align=Lawful Good |ac=30 |acfluff=invulnerable |hp=20000 |hd=500d10+10000 |speed=40 feet, [[SRD5:Flying|flying]] 100 feet |str=30 |dex=30 |con=30 |int=30 |wis=30 |cha=30 |saves=All +20 |skills=[[Stealth]] +10, [[SRD5:Athletics|Athletics]] +9 |damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> |damageresistances=bludgeoning, slashing, piercing |damageimmunity=[[SRD5:Fire|fire]], [[SRD5:Thunder|thunder]] |conditionimmunity=[[SRD5:Charmed|charmed]], [[SRD5:Frightened|frightened]] |senses=[[SRD5:Darkvision|darkvision]], [[SRD5:Truesight|truesight]] |perception=+10 |languages=all |cr=1 |xp= <!--blank unless less than CR 1/8 or greater than CR 30--> |summary=The foo is a fake monster for descriptive purposes only <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> |feature1=Fooishness<!--monster feature names up to 10--> |flimit1= |fdesc1=The creature acts fooishly. |feature2=Barsome<!--monster feature names up to 10--> |flimit2= |fdesc2=The creature is barish. |action1=Mulitattack<!--action names up to 10--> |alimit1= |adesc1=The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack. |action2=Psychic Wave<!--action names up to 10--> |alimit2={{SRD5|Recharge}} 5-6 |adesc2=The foo can attack in a [[SRD5:Cone|cone]] 120 ft. long. Enemies in the zone must make a [[SRD5:Charisma|Charisma]] [[SRD5:Saving Throw|saving throw]] ([[SRD5:DC|DC 17]] taking 50 (10d10) [[SRD5:Psychic|psychic]] damage on a failure or taking [[SRD5:Half|half]] damage on a successful save. |action3=Claw<!--action names up to 10--> |alimit3= |adesc3=''{{SRD5|Melee Weapon Attack}}:'' +15 to hit, reach 10 ft., one target. ''Hit' 5 (2d6+8) {{srd5lc|Slashing}} damage. |action4=Bite<!--action names up to 10--> |alimit4= |adesc4=''Melee Weapon Attack:'' +15 to hit, reach 15 ft., one target. ''Hit'' 19 (2d10+8) [[SRD5:Piercing|piercing]] damage. |reaction1=Bar Bar Away<!--action names up to 5--> |rlimit1= |rdesc1=As a {{srd5lc|Reaction}} to taking damage, the foo may teleport up to 60 feet to an unoccupied space |legendintro=The Foo may make 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Foo regains spent legendary actions at the start of its turn. |legend1=Tail<!--legendary action names up to 5--> |lgdlimit1= |lgddesc1=''Melee Weapon Attack:'' +15 to hit, reach 20 ft., one target. ''Hit'' 17 (2d8+8) [[SRD5:Bludgeoning|bludgeoning]] damage. |legend2=Psychic Probe |lgdlimit2= |lgddesc2=All creatures within 300 ft. of the Foo must succeed in a [[SRD5:Stealth|stealth]] check (DC 17) or be seen by the Foo. |legend3=Psychic Drain |lgdlimit3=1/Day |lgddesc3=One creature within 120 ft. of it must make a DC 16 [[SRD5:Wisdom|wisdom]] save or gain one level of [[SRD5:Exhaustion|exhaustion]]. |lair1=<!--lair actions up to 5--> |lairdesc= |regional1=<!--regional effects up to 5--> |regdesc1= }}
Produces
Foo | ||||||||||||
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Large Dragon (Titans, Epics), Lawful Good | ||||||||||||
Armor Class: 30 (invulnerable) | ||||||||||||
Hit Points: 20000 (500d10+10000) | ||||||||||||
Speed: 40 feet, flying 100 feet | ||||||||||||
| ||||||||||||
Saving Throws: All +20 | ||||||||||||
Skills: Stealth +10, Athletics +9 | ||||||||||||
Damage Resistances: bludgeoning, slashing, piercing | ||||||||||||
Damage Immunity: fire, thunder | ||||||||||||
Condition Immune: charmed, frightened | ||||||||||||
Senses: darkvision, truesight, passive perception +10 | ||||||||||||
Languages: all | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesFooishness. The creature acts fooishly. ActionsMulitattack. The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack. ReactionsBar Bar Away. As a reaction to taking damage, the foo may teleport up to 60 feet to an unoccupied space Legendary ActionsThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. |
No results