SRD5:Bone Devil
< Monster
| Bone Devil | ||||||||||||
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| Large Fiend (Devils), Lawful Evil | ||||||||||||
| Armor Class: 19 (natural armor) | ||||||||||||
| Hit Points: 142 (15d10+60) | ||||||||||||
| Speed: 40 ft., fly 40 ft. | ||||||||||||
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| Saving Throws: Int +5, Wis +6, Cha +7 | ||||||||||||
| Skills: Deception +7, Insight +6 | ||||||||||||
| Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered. | ||||||||||||
| Damage Immunity: fire, poison | ||||||||||||
| Condition Immune: poisoned | ||||||||||||
| Senses: darkvision 120 ft., passive perception 12 | ||||||||||||
| Languages: Infernal, telepathy 120 ft. | ||||||||||||
| Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4 | ||||||||||||
| Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. ActionsMultiattack. three attacks: two with its claws and one with its sting. Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) slashing damage. Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
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