SRD5:Ghast
< Monster

By LadyofHats (Own work) [CC0], via Wikimedia Commons
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Image not part of the SRD
| Ghast | ||||||||||||
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| Medium Undead (Ghouls), Chaotic Evil | ||||||||||||
| Armor Class: 13 | ||||||||||||
| Hit Points: 36 (8d8) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
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| Damage Resistances: necrotic | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: charmed, exhaustion, poisioned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Common | ||||||||||||
| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turning Defence. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead. ActionsBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. |
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