SRD5:Gray Ooze
By LadyofHats (Own work) [CC0], via Wikimedia Commons
Public Domain Image
Image is not part of the SRD
| Gray Ooze | ||||||||||||
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| Medium Ooze , Unaligned | ||||||||||||
| Armor Class: 8 | ||||||||||||
| Hit Points: 22 (3d8+9) | ||||||||||||
| Speed: 10 ft., climb 10 ft. | ||||||||||||
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| Skills: stealth | ||||||||||||
| Damage Resistances: acid, cold, fire | ||||||||||||
| Condition Immune: blinded, charmed, deafened, exhaustion, prone | ||||||||||||
| Senses: blindsight 60 ft. (blind beyond this radius), passive perception 8 | ||||||||||||
| Languages: — | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
| Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. ActionsPseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. |
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