SRD5:Spirit Naga

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Spirit Naga
Large Monstrosity  (Nagas), Chaotic Evil
Armor Class: 15 (natural armor)
Hit Points: 75 (10d10+20)
Speed: 40 ft.
Str Dex Con Int Wis Cha
18 (+4) 17 (+3) 14 (+2) 16 (+3) 15 (+2) 16 (+3)
Saving Throws: Dexterity|Dex +6, Con +5, Wis +5, Cha +6
Damage Immunity: poison
Condition Immune: charmed, poisoned
Senses: darkvision 60 ft., passive perception 12
Languages: Abyssal, Common
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a 'wish' spell can prevent this trait from functioning.

Spellcasting. The naga is an 10th-­level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
Cantrips (at will): mage hand, minor illusion, ray of frost
1st level (4 slots): charm person, detect magic, sleep
2nd level (3 slots): detect thoughts, hold person
3rd level (3 slots): lightning bolt, water breathing
4th level (3 slots): blight, dimension door
5th level (2 slots): dominate person

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6+4) piercing damage, and the target makes a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.


A naga appears as a humanoid head (and sometimes torso) on a snake body.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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