5e:Wild Magic Sorcerer NPC
Wild Magic Sorcerer (NPC) | ||||||||||||
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Medium Humanoid (Any Race), Any Alignment | ||||||||||||
Armor Class: 12 (15 with mage armor) | ||||||||||||
Hit Points: 40 (9d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con +6, Cha +4 | ||||||||||||
Skills: Arcana +6, History +6 | ||||||||||||
Senses: passive perception 11 | ||||||||||||
Languages: Any four languages | ||||||||||||
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
Spellcasting. The sorcerer is an 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The sorcerer has the following sorcerer spells prepared: Cantrips (at will): acid splash, fire bolt, light, mage hand, prestidigitation Wild Magic Surge. [1]When the sorcerer uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Wild Magic Surge table on p.104 PHB. Tides of Chaos. [1]The sorcerer can use this ability to gain advantage on one attack roll, ability check, or saving throw. However, when it does so, the next spell cast (of 1st level or higher) causes a roll on a Wild Magic Surge Table. Meta Magic (Recharge 3-6). [2]The sorcerer can use this ability to modify a spell in one of the following ways:
ActionsDagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage. ReactionsBend Luck (Recharge 6). The sorcerer can add or subtract 1d4 to another creature's attack roll, ability check, or saving throw after the roll, but before any of its effects are realized. |
Wild Magic Sorcerers intuitively tap into raw, wild essence of magic. Good-aligned sorcerers tend to wander, offering their services to those in need. Neutral sorcerers often join a military or adventuring forces. Evil sorcerers are like to use their power to try to dominate the less powerful.
Sources and Notes
- User: Rlyehable. Licensed CC-BY-SA
- SRD-OGL v5.1. Licensed OGL
- Player's Handbook (5e). Licensed © Wizards of the Coast, used under the "fair use" clause.
Notes
- modified from the Wild Magic (5e) Sorcerer subclass from the Player's Handbook]] ↑ 1.0 1.1
- modified from the SRD5:Sorcerer "Metamagic" trait. ↑
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