5e:Rule Tip/Jumping Costs Movement

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D&D 5e (2014) Varied ʰ 
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Rule Tip: Jumping Costs Movement

When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.

Sources and Notes