5e:Storm Giant Quintessent

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Volo's Guide to Monsters
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Storm Giant Quintessent
Huge Giant  (Storm Giants), Chaotic Good
Armor Class: 12 (natural armor)
Hit Points: 230
Speed: 50 ft., fly 50 ft. (hover), swim 50 ft.
Str Dex Con Int Wis Cha
Saving Throws: Str, Con, Wis, Cha
Skills: Arcana, History, Perception
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: lightning, thunder
Senses: truesight 60 ft., passive perception 20
Languages: Common, Giant
Challenge: 16 (15,000 xp)Proficiency Bonus (PB): +5

Features

Amphibious.

Actions

Multiattack.

Lightning Sword.

Wind Javelin.

Legendary Actions

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The giant regains spent legendary actions at the start of its turn.

Gust.

Thunderbolt (2 Actions).

One with the Storm (3 Actions).

Unofficial Description: These stone giants are mad wanderers of the surface world.

Lair Actions

When fighting inside its lair, an storm giant quintessent can use lair actions. On initiative count 20 (losing initiative ties), the giant takes a lair action to cause one of the following effects; the giant can’t use the same effect two rounds in a row:

  • Thunderclap
  • Fog/Murky Water
  • Strong Wind

Regional Effects

The giant's magic warps the land in the following way:

  • High Wind
  • Blowing Rain, Snow, Dust, or Sand
  • lightning and Thunder


Sources and Notes


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Monster data +

Storm Giant Quintessent (Sort Text: Giant Storm Quintessent 5e, Size: Huge, Type: Giant, Subtypes: Storm Giant, Alignment: Chaotic Good, HP: 230, CR: 16, Features: Amphibious Multiattack Lightning Sword Wind Javelin, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)

Volo's Guide to Monsters Contrigubtions +

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