5e:White Rabbit/NPCs/Pappa Poe
Pappa Poe is a named NPC in the adventure White Rabbit.
Pappa Poe (NPC) | ||||||||||||
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Small Fey (Enkki), Chaotic Neutral | ||||||||||||
Armor Class: 12 (15 with Mage Armor) | ||||||||||||
Hit Points: 31 (9d8-9) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Saving Throws: Con +2, Cha +8 | ||||||||||||
Skills: Arcana +3, History +6 | ||||||||||||
Senses: passive perception 11 | ||||||||||||
Languages: Common, Sylvan, plus any one other | ||||||||||||
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesFey Minds. Enkki have advantage on saving throws against enchantment spells and magic.
Quills. A melee attack made by an unarmed strike or natural weapon (such as a claw or bite) or an undesired Touch range spell will take 1d4 piercing damage. In addition, melee weapon attack against them that rolls a natural 1 will also cause the attacker to take this damage. ActionsDagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4+1) piercing damage. ReactionsBend Luck (Recharge 6). The sorcerer can add or subtract 1d4 to another creature's attack roll, ability check, or saving throw after the roll, but before any of its effects are realized. |
'Pappa Poe is an Enkki Sorcerer who leads the Poe's Extravaganza, a traveling show.
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