5e:Kuo-toa Monitor

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Monster Manual (5e)
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Kuo-toa Monitor
Medium Humanoid  (Kuo-toa), Neutral Evil
Armor Class: 13 (natural armor)
Hit Points: 65 (10d8+20)
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
14 (+2) 10 (+0) 14 (+2) 12 (+1) 14 (+2) 11 (+0)
Skills: Perception +6, Religion +4
Senses: darkvision 120 ft., passive perception 16
Languages: Undercommon
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Amphibious. The kuo-toa can breathe air and water.

Otherworldly Perception. The kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple.

Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. The kuo-toa makes two melee attacks: one with its bite and two unarmed strikes.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, and the target can't take reactions until the end of the kuo-toa's next turn.

Unofficial Description: Priest/enforcer of the Kuo-toa

Sources and Notes


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Monster data +

Kuo-toa Monitor (Sort Text: Kuo-toa Monitor 5e, Size: Medium, Type: Humanoid, Subtypes: Kuo-toa, Alignment: Neutral Evil, HP: 65, CR: 3, Features: Amphibious Otherworldly Perception Slippery Sunlight Sensitivity Multiattack Bite Unarmed Strike, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))

Monster Manual (5e) Contrigubtions +

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