| Merrow [SRD5 OGL/CC-BY] [1]
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| Large Monstrosity (Merrow), Chaotic Evil
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| Armor Class: 13 (natural armor)
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| Hit Points: 45 (6d10+12)
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| Speed: 10 ft., swim 40 ft.
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| Senses: darkvision 60 ft., passive perception 10
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| Languages: Abyssal, Aquan
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| Challenge: 2 (450 xp)Proficiency Bonus (PB): +2
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Features
Amphibious. The merrow can breathe air and water.
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d64) piercing damage. If the attack is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
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End of the SRD5 material
Unofficial Description: As ogres are to humans, merrow are to merfolk. Merrow appear as large, ugly, merfolk. They have bluish skin and scales. They have barbels surrounding their mouth.
Sources and Notes
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