SRD5:Disintegrate

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D&D 5e SRD5 OGL CC-BY ʰ 

Disintegrate is a spell in 5th edition.

5e Spell Disintegrate [SRD5 OGL/CC-BY] [1]
6th-level transmutation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a lodestone and a pinch of dust)
Duration: Instantaneous
Scales: Yes
Casters: Sorcerer, Wizard
A thin green ray springs from your pointing finger to a target that you can see within range.

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6+40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-­foot-­cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.

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